Dancer is one job I hope is not limited, if it does ever come.
Dancer is one job I hope is not limited, if it does ever come.

Yes.
I want Beastmaster next. Go around getting lore on all the monsters. We'll finally finally get a Bestiary.
I Imagine it with a arm crossbow and getting to put what ever monster you tamed in the sub-weapon slot and it fights with you, with it's own abilities. (nothing like SCH/SMN summoning). Throw in the Monster Arena from FFX-2 where we can even make our own unique monsters, and I would be ecstatic.
Maybe for gameplay make it that ranger every one wants but we won't get, with trap laying and what not. If we get to set traps in the Monster Arena and maneuver the Arena Boss into them with our Monster Ally, it would be fairly fun.



Why not? why would you want Dancer, a historically unique buffing job that learns it's skills from other dancers to be a cookie cutter healer/melee DPS, they'd just be the same as [Insert Melee or Healer here] that's not fun.



I don’t think limited jobs are necessarily ‘bad’, but I definitely think that making classic ff jobs like Dancer (or Blue Mage lol) ‘limited’ isn’t the best way to go about things. I think Limited jobs would be much better received if they’re unique ones to ffxiv.
Waiting X years for a job to finally come to the game, only to find that you can’t use it with your friends in standard content, surely must be a blow. But I feel like if they introduced a unique ffxiv job as limited, it’d be much easier to accept for what it is.
That said, I have a horrible feeling that ‘limited jobs’ will become the focus over normal jobs, and they’ll just keep using it as an excuse so they don’t have to fully develop and balance what they release (outside of the very limited content it can participate in)
I would rather they expand upon BLU and focus on potentially implementing it as a full job in the game first before adding any more limited jobs. When they first announced BLU I interpreted the concept of a limited job as an open beta test of sorts, and based on player feedback they would make adjustments and eventually make it into a full job. There have been countless suggestions on how BLU could be balanced, so surely SE could try?
Why would you want a historically unique buffing job that is isolated and limited on how it can interact with other players? If you're just buffing yourself, you're just playing with yourself. You'll go blind.



So you could actually play it...?
Having unique mechanics and being a full job aren't mutually exclusive.



We also have to remember that blue mage and its introduction was kind of a beta test for limited jobs. I hope they do more with it, the carnival, for instance, is a joke and just more of the unimaginative and irritating circle boss rooms. Everything in this game is a circle rooms or circle rooms connected with hallways. omg am I tired of those circle rooms.
I was hoping for more overworld content or unique content set in the dungeons we already have. Or maybe even on those expanded dungeons Yoshida spoke of in an interview. If they keep it as is, its dead content already. But if they can learn from it, get their creative pants on and do something more it has potential. But for now it suffers from what a lot of ffxiv suffers from, a complete lack of creativity, coupled with lack of content and lacking in balance, then crippled by severely limited difficulty.
I wasn't excited about it to begin with. 'Limited' was always a negative connotation to me and BLU's release has just solidified that. If Squenix lightens up on the reins a bit and lets limited jobs do some duty finders so the actual solo players can enjoy them then I will change my stance.



but don't you see, it would be UNIQUE the first auto attack specialist job of it's time.
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