I wouldn't mind more.
I think it's a good way to add new solo'ish content and stuff.


I wouldn't mind more.
I think it's a good way to add new solo'ish content and stuff.
To me classes are like the spice of life. I inevitably play them all. It helps keeps things fresh. Limiting the jobs doesn't do that for me. BLU may as well be another chocobo racer, that thing I never bother with because it doesn't interest me in the slightest.
Hope one day they make BLU playble everywhere but not holding my breath. I tried it a bit, saw where it was going and dropped it like a rock. No real point to it for me.
So no. I'm not looking forward to more limited job mini games.



I vote no. No job needs to be effectively abandoned after barely a week of play because it cannot do any other content.
I finished blue mage in 4 days. I legitimately have no reason to touch it now, a problem I do not have on every other job.
Only if they are made for solo content only and acts as a side storyline. Considering they are locked from Duty finding the content around them need to focus on the reality of being more solo content Jobs for extra rewards.
Kind of, they very much should not stop doing regular jobs.
But with the limited jobs, they can do jobs which are more of a gimmick than an actual full on job, and they don't need to keep in mind how it would work with other jobs or the overall balance.
No. If the "limited" jobs were only minorly limited (through leveling, some quests, not by level or party design) in return for some sort of unique progression that's one thing, but being a nearly completely segregated experience completely ruins it. If it wants to exist in the game purely as a callback to isolated aspects of their design from prior games, it just makes me rather play those games instead, like FFV.
The difference is if I want to utilize my collected blue magic against Neo Exdeath with my party I can, or capture Gaelicats so Titan doesn't immediately kill us on Beastmaster, that benefits the party and is a step along the rest of the game, not some inconsequential side thing.
That's not to say I am against side content, gimmicks, and unique ways to go through old zones and things like that, just don't call it a "job" at all, let alone limited, and don't kill other jobs to force that to occur.
Edit: But what does it matter, the only job left I always wanted to play is stuck as a "Limited" job, I'm not looking forward to much of anything else, anyway. Yet there are other Dancer, Geomancer, Beastmaster, Puppeteer, Mime, Corsair, Mystic Knight, Chemist, etc. etc. fans out there and I don't want to see their hopes crumble like mine were.
Last edited by Valdegarde; 01-28-2019 at 07:45 AM.
No ty. Leveling it without the glitch would suck.



I never was in the first place!


Didn't want BLU as a limited job, don't want more jobs as limited jobs.
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