Quote Originally Posted by Adren View Post
After thorough testing including adding 4 people to help finish the job faster we finally have the results.
Included in the testing were 2 level 70 armorers in all level 70 gear. A level 70 BSM with all level 70 Gear and 2 level 70 GSM in all level 70 gear. The crafter's average item levels were between 320 to 340.

The armorers were crafting level 50 cobalt plate belts, the BSM crafted level 49 cobalt baselards, The GSMs both crafted level 50 rubelite earrings. Chosen for ease of creation and minimum amount of material needed, increasing desynth chances of getting mats back to reduce cost.
Item difficulty should not have played any role.

Results were as follows:
5017 uses of Steady Hands 2 + Hasty touch: 1158 failures, 3859 successes.
5023 uses of Steady hands 2 + Patient touch: 1928 failures, 3095 successes.

Both have (supposedly) an 80% chance to succeed when paired with steady hands 2. However, if you do the math Hasty touch comes to roughly 76.8% success rate.
Patient touch on the other hand had about a 61.6% success rate.
While five thousand is a smaller sample size than the millions that take place server wide, it certainly seems like a large enough sample that you should be seeing results closer than 61.6%. I think this would be enough evidence to justify a bug report asking SE to look into the issue. I'd recommend posting your suspicion, how you and your friends tested it, and the results you got to the In-Game Bugs forum.

(p.s. If you do submit it there, be sure to use the bug reporting template described in the "Welcome to the 'In-Game Bugs' Forum!" sticky post. You can put "not applicable" on fields that don't pertain to the issue, but if you don't list things according to the template fields, they won't accept the report to look into it.)