Quote Originally Posted by Sida View Post
I have 2 of them as start part of my rotation and from my experience their fail rate is not as bad as in your sample. Admittedly I haven't done actual record keeping so I can't back that with numbers. But I've never get the feeling they fail more often than work and I use them practically for everything. (The optimality of that is not a question here, I know it might not be the best rotation but can't be bothered to chance it)
Yea it's not the most optimal of skills but I'm just curious if it's bugged and not gaining the benefit of steady hands 2. So I've decided to Change the game plan to 5000 uses of Patient touch with steady hands two up. Comparing that to 5000 uses of hasty touch with steady hands 2. Brought in two more people to help (crafting that many items takes forever if you're alone and more people eliminates the "It's just you" variable). Should give a decent baseline comparison. Expecting a 2 to 4% variance due to RNG between the two but we'll see. Right now we're almost half way through the process. Will update again when there is something to report.