Quote Originally Posted by Phoenicia View Post
Snip
I'm pretty sure if I had my way there wouldn't be a stance swaping mechanic. Not really. Your "Tank" stance wouldn't give you a damage penalty. Instead it would just reduce the damage you take and have all your weaponskills generate extra enmity. When you're not in tank stance you're weaponskills just generate their normal amount of enmity. Weaponskill rotation would then need to be more complex to account for having more than 123. Like maybe 123 keeps up a mitigation buff while 456 keep up a dps buff like SAM's stuff does. Then you could stay in tank stance if you're MT, never have to worry about droping hate, dps can loose their enmity drop skills to help reduce skill bloat there, and you still get your precious "tank" damage. Which imo if tank's damage is so important that you're loosing a fight then either your DPS players suck or your undergeared for what you're trying to do. Tank DPS and helaer DPS should never be NEEDED only a bonus should that player decide to do it. IMO anyway.