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  1. #1
    Player
    Izsha's Avatar
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    Nov 2013
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    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Re-emphasize like so many others, dont use macros to deal with space problems. Use more space. Macros are generally terrible for a variety of reasons already mentioned.

    The only macros I can support are for ease of targeting party members (shirk, intervention, etc) or for party notification. Ie: my provoke is a macro with a line in party chat so the tank is aware I'm taking the boss (handy for stuff like seiryu with multiple quick voke>shirk combos).

    Macros should never be used for bread and butter actions to just 'save space' . That is not their purpose and they are TERRIBLE at doing that.
    (0)
    Last edited by Izsha; 02-14-2019 at 07:16 AM.

  2. #2
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Izsha View Post
    Re-emphasize like so many others, dont use macros to deal with space problems. Use more space. Macros are generally terrible for a variety of reasons already mentioned.

    The only macros I can support are for ease of targeting party members (shirk, intervention, etc) or for party notification. Ie: my provoke is a macro with a line in party chat so the tank is aware I'm taking the boss (handy for stuff like seiryu with multiple quick voke>shirk combos).

    Macros should never be used for bread and butter actions to just 'save space' . That is not their purpose and they are TERRIBLE at doing that.
    Attempting to deal with both expanded xhotbars and the wxhb can be far more cumbersome than a macro.

    While the vast majority of GCD offensive actions shouldn't be macro'd, especially for DPS, there are various combinations that can work well.
    See my flash/circle or shield swipe/lob above.

    EDIT: added due to new page:

    Quote Originally Posted by Seraphor View Post
    The simplest and most effective macro’s I’ve got for PLD are:

    Flash/Circle of Scorn
    /micon “Circle of Scorn”
    /ac “Flash”
    /ac “Circle of Scorn”

    This one works well because it’s a GCD and an oGCD, giving you control over which one you use at any given time.
    Hit it one and you’ll use Flash.
    Hit it twice in quick succession and you’ll Flash and Circle, applying your AoE DoT on pull.
    Otherwise, when Circle is off cooldown, you can weave it between your GCD combo, which will only apply Circle being an oGCD.

    Shield Swipe/Shield Lob
    /micon “Shield Swipe”
    /ac “Shield Lob”
    /ac “Shield Swipe”

    Again, we’ve got a GCD and an oGCD, so you can weave Swipe on cooldown, but otherwise you use Lob.


    These are all skills that are niche enough to not effect your proficiency too much, they’re not your core DPS or defensive skills, and in general aren’t used much outside of the pull and any minute delay they might cause won’t effect you outside of dungeons, which aren’t high level stuff anyway.
    (0)
    Last edited by Seraphor; 02-14-2019 at 10:00 PM.

  3. #3
    Player
    Terkhev's Avatar
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    Jun 2017
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    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Seraphor View Post
    Attempting to deal with both expanded xhotbars and the wxhb can be far more cumbersome than a macro.
    Hotbars are only matter of getting used to them and as someone who learned to use controller from 0 (PC player) in FFXIV even I didn't have any problems with it. Macros are problematic because of how they work. There is no comparing those.
    (0)
    Last edited by Terkhev; 02-14-2019 at 07:33 PM.
    With great deeps comes great enmity.

  4. #4
    Player
    Kurando's Avatar
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    Mar 2017
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    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Really depends on personal preference to be fair, something "cumbersome" to one person might be a breeze for somebody else, so really just down to whatever works for that particular player. However always consider the feedback when it comes to macros, not everything may work as we might expect.
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  5. #5
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The WXHB is innately cumbersome. It requires you to double-tap the shoulder buttons to toggle an entirely seperate XHB on and off. That's already two extra button presses, then the mental check to make sure the correct XHB is displaying before you hit the button, greatly reducing your reliance on just muscle memory, but that double-tap toggle CAN fail to execute correctly and display the correct XHB.
    This can easily cause far more than the 0.5s delay caused by macro'ing the odd situational skill.

    This means that with just the expanded XHB, you get a maximum of 32 actions. And even then, I know some people who get mixed up between L2>R2 and R2>L2, and use the same XHB for both, meaning they only have 26 available actions.

    All in all, there's as much reason to objectively criticise the use of the WXHB, as there is to objectively criticise the use of macro's.
    (0)
    Last edited by Seraphor; 02-14-2019 at 10:08 PM.

  6. #6
    Player
    Kurando's Avatar
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    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    The WXHB is innately cumbersome. It requires you to double-tap the shoulder buttons to toggle an entirely seperate XHB on and off...
    Double tap is not the only option, you can also hold let's say L2 then press/hold R2 (and vis versa) to bring up a hotbar. Though if players get the bars mixed up (like the ones you know) that's really their problem and not one with the system. Sure it's extra button presses if that's what you want to argue, but as with most things in the game anything can fail, whether it's be macros or XHB or whatever else we want to include.

    All in all, no one is denying either has any faults but the experience of them varies with the player and they may have more success with one or the other, simple stuff really. No need to force feed an explanation though, accept difference of opinion move eh.
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  7. #7
    Player Seraphor's Avatar
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    4,620
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    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kurando View Post
    Double tap is not the only option, you can also hold let's say L2 then press/hold R2 (and vis versa) to bring up a hotbar. Though if players get the bars mixed up (like the ones you know) that's really their problem and not one with the system. Sure it's extra button presses if that's what you want to argue, but as with most things in the game anything can fail, whether it's be macros or XHB or whatever else we want to include.
    That's the Expanded XHB, the Expanded and WXHBs are two entirely different things.

    The WXHB is the 'additional space' you would need if the normal and expanded XHB's 32 combined slots weren't enough.
    (1)

  8. #8
    Player
    Izsha's Avatar
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    Nov 2013
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    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Stick to two hotbars to toggle through on controller. You dont have to 'cycle' through anything when theres only 2. You are either on the hot air with your skill, or you arent and you tap the shoulder (though I long ago reversed them for my own comfort. Shoulders are the actions, triggers swap bars/targets, but that's just me).

    Two bars of wxhb.(16+16). 1 set of expanded 8). That's 40 buttons with no cycling. I have enough space to have all my actions, duplicates of my primary combos on both wxhb bars (to continue actions while swapped), all my role skills, and still have space for a marker, pots, and even a eureka regens pot.

    The thing is macros are bad and never change. They are bad forever. Learning how to use the "cumbersome" hotbars also sets you back, but only for a few days as you adjust to the new system, and only improves.

    Yes, you can complain about using 2 wxhbs and an expanded. They are annoying to learn, but it will ALWAYS be annoying to change your control scheme. Keyboard to controller. 1 bar to 2. Trackball to mouse. Literally any change destroys all your muscle memory you have developed. Obviously that's annoying and "cumbersome". But then you just stick with it for a couple days and it turns around because human brains are good at rewiring.

    Theres really no debate on this. You dont have enough space. You have 3 options.

    Option 1: remove skills from.your hotbar. Obviously bad choice.

    Option 2: macro a buncha stuff. Thread has gone over this in detail. Bad for lots of reasons.

    Option 3: get more space. Bad temporarily, but improves overtime as brain rewired for play to become superior to both other options in time. (I prefer 2 wxhbs and 1 expanded for 40, but to each their own. Lots of options)

    All possible options suck RIGHT NOW. But theres only 1 choice that actually stops being crap. That's not a hard choice.


    Macros are bad and stay bad. Transitioning control schemes is bad and gets better.
    (0)

  9. #9
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Using multiple XHB’s is just as cumbersome as using the WXHB (and you still keep using the term WXHB incorrectly) and it has the exact same problem, you cannot know for certain which XHB you have active at any one time, without looking down at it, which removes any capability to rely on muscle memory.
    If you’re not relying on muscle memory, then you are not playing efficiently enough to even care about the 0.5s potential delay of a macro.
    And I'm not convinced all macros will suffer from this. Please take another look at my rationale for the Flash/Circle macro. You may suffer the 0.5s delay on an initial pull, where it doesn't matter, but it will not be present whenever you're activating Circle of Scorn unless you're attempting to double-weave.

    XHB (Cross Hotbar)
    Your standard set of 16 actions, split into L2 and R2 activation, and you have the option to set up to 8 of these.
    (However, using more than just 1 of these in combat result in the problem I've just described above, so you will set only 1 XHB to be displayed when your weapon is drawn)
    (16 combat actions)

    WXHB (Double Cross hotbar)
    This is a distinct feature, where you can set the function of double tapping a trigger button to toggle on or off one half of an existing cross hotbar.
    (+8/16 actions)

    Expanded Cross Hotbar
    This is a distinct feature where you can set the function of pressing and holding L2 and R2 in conjuction, in either order, to set up to two variants of displaying one half of an existing cross hotbar. This is marginally less cumbersome than the other options, because once you release the triggers, you revert back to your main XHB, so you will always be certain of which XHB is currently active. But, as I explained, some people can get confused between L2>R2 and R2>L2.
    (+8/16 actions)
    (0)
    Last edited by Seraphor; 02-15-2019 at 02:05 AM.

  10. #10
    Player
    Terkhev's Avatar
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    Jun 2017
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    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Seraphor View Post
    Using multiple XHB’s is just as cumbersome as using the WXHB (and you still keep using the term WXHB incorrectly) and it has the exact same problem, you cannot know for certain which XHB you have active at any one time, without looking down at it, which removes any capability to rely on muscle memory.
    Huh? I can use any of my 48 skills without ever looking at bars. If you double click left trigger, it's left 8, if you double right, it's right 8, duh. I mean, I'm not some pro speedrunner, but I never had problem with it and played all roles in savage, including stuff like repositioning Eos with double left trigger -> A during casts. It's only matter of practice and there is nothing inherently confusing about WXHB.
    GCD in FFXIV is so long that even on NIN I could use ogcd skills on those bars.
    (0)
    With great deeps comes great enmity.

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