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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    Suggestion give Paladin raise/protect back in 5.0

    One of the class fantasies about being a Paladin is that you can use white magic. In other FF games we have had Paladin with cure, raise and protect, holy magic. We lost our protect and raise spell in 4.0 it would be nice to have those back.

    When we had protect I would always cast protect on people that died on a boss so the healer wouldn't have to do it. I also would raise random people I would see dead out in the open world. But now I can't do either of those things since those 2 spells were taken out for Paladin.
    (15)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    While I wouldn't mind Paladin getting more access to White Magic.

    I'm still of a mind that Protect should be removed from the game, as it really doesn't add anything other than annoying busywork when entering a duty (After having to wait for everyone to finish cutscenes...) and upon raising.
    (7)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    To be honest, when they first announced that the cross class actions would be dropped and replaced with role actions, what I had envisioned in my head was that role actions would come in groups of 5 and each job would get two categories. Something like

    PLD : Tank, healing
    WAR: Tank, melee
    WHM: Magic, healing
    BLM: Magic, ranged
    BRD: Physical, ranged or support,ranged
    etc.

    rather than each job using a single pool of some-useful-some-useless actions. What we got does align with that idea a little bit, like how healers and casters all get Lucid Dreaming; and how all physical DDs get Invigorate. But I think the role system would have been better off with this idea of each job pulling from two smaller role action pools, as there would be less room for abilities that are considered "useless" within a single role pool and jobs within the healing and tanking roles would have a better variety of flavor among them. Of course, one could also argue that diversity is the responsibility of each job's job specific actions rather than role skills, but I still think this would have helped.
    (7)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,783
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather just get rid of Protect and make Phoenix Feathers stackable, but with a significant cooldown (possibly party-wide, but reset by looting another Phoenix Feather?).
    (1)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that there needs to be a rework to how Raises work, first. Raise is quite powerful in progression. If there was a fixed number of times that a party could raise, then it no longer becomes a balance issue to give it to some jobs and not others. If you can only use a shared pool of, say, four raises across the entire fight, then any given job having access to a raise is useful but not mandatory.

    Protect just needs a better implementation. Veil is probably a lot closer to what it should function like, although the entire system of barrier shields needs to be re-evaluated.
    (1)

  6. #6
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Personally, I don't think PLD needs a raise or combat raise which it couldn't do in 2.x or 3.x since raise in combat required a WHM trait to work in combat.

    As it stands we need less button bloat on PLD and combat raise would only adds to that since healers/RDM/SMN already bring enough raises for progression, it really is not needed.

    In terms of protect, it's not really needed anymore and considering they were considering doing away with it when the cross role was introduced it might be removed in 5.0 and all SE need to do is buff defense and magical defense to reflect the change.
    (1)

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Aoe that works with requiescat>raise/protect
    (0)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Zumi View Post
    I also would raise random people I would see dead out in the open world. But now I can't do either of those things since those 2 spells were taken out for Paladin.
    Maybe it will encourage you to just level/switch to a job that has Rez capabilities, if you are outside of combat then nothing is preventing you from switching anyway. Sure Raise for PLD was handy, but a waste of space inside actual combat, the only support spell I miss for them is Stoneskin, that was useful for all kinds of content.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,783
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duskane View Post
    Aoe that works with requiescat>raise/protect
    Clemency. Your Healer, now a DPS, takes care of the rest.
    (1)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I think Paladin getting more ‘white magic’ is a great idea, and really reinforces its identity as a more supportive tank.
    That said, I do think giving it Raise would be more aesthetic than practical, if not simply from how readily available it is to healers/casters. I think it’d be better to give Paladin more unique spells like Clemency and Holy Spirit. Maybe a defensive spell that reduces damage taken to the target in some way like Stoneskin, or a ‘Shell’ type spell for magic defense (though obviously not strong enough to take magic defense away from being Dark Knight’s thing). Or maybe a single target Regen spell that reflects a portion of the healing to the caster (healing over time clemency).

    Obviously all these suggestions would have mp costs / cast times / possible Oath costs for balancing
    (1)

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