Quote Originally Posted by Efrye View Post
snip
I think I need a better idea of what your self identity as a casual really means in this case.
When someone calls themselves a casual, I think: "So you're here to play through the story, then cancel your sub. When a new expansion gets announced, you resub to catch up on patch story, play the new expansion's story, then cancel sub again. Maybe you don't cancel your sub during wait time for story patches, and you're chilling afk in social spaces." I see a lot of this kind of player every day. After you beat the story, continuing to find other ways to progress actually starts to remove you from the casual end of the spectrum.

As far as exp overflow, I don't see a way to justify any sort of material reward system out of it. People who do actually use the exp to level things would be locked out of them.

Now, if you were to send exp overflow into say... the Rest Bonus. I could get behind that. Get 100k exp from a quest, but it's overflow, so you instead get 100k exp rested bonus, meaning you get +50% exp on other classes until you've earned 100k on those other classes. This would be a nice way of recycling that otherwise wasted exp.