Quote Originally Posted by Valkyrie_Lenneth View Post
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Just try to find something in the game you enjoy. If you can't, find another game. Suggestions are great, but if they never happen, I just see people get bitter over it. There's quite a few of those on the forums that can't let go, even with how bitter they are over the game.
That's such a strange way of looking at things. This whole forum mostly revolves around feedback, yet it would seem the only feedback that's safe to give is about removing stuff that was recently announced or added. This is not targeted specifically at you, but it appears that whenever someone dares to suggest something new, half the user base breaks out in a cold sweat and desperately tries to come with reasons why the fault is clearly with the player, not with the game. The game is fine! Always has been! And you better don't mention FFXI, or you're immediately exposed as someone who can't let go of the past. (I wonder if I'm the only one who can see the irony in that...)

Anyway. I'm not trying to revolutionize the game here. What I'm suggesting is super basic stuff - most players want some kind of reward for what they're doing. Look at the design of pretty much every single modern AAA game. I'm not talking about more level cap activities or making it easier to level up. It's simply strange that the one feature that many would say defines an RPG - loot and level-ups - suddenly become irrelevant half-way through the game. Yes, you could switch to other jobs, but as mentioned before, that's an unappealing crutch that even SE clearly doesn't want to force on people. You can't expect average players, who are not extremely committed to the game, to grind a new job to level X just so they can continue the story as intended. That's work, not play. And even if these filthy casuals are not part of your exclusive boys' club, you still want them to keep paying their subs so this game can stay alive.