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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    As someone who has played pretty much constantly since launch and all jobs leveled before they added potd or HoH, I don't see a need to add an exp bonus system like that. It's not hard to level in this game, the most time consuming part is gearing, which is just a means to an end anyway.

    Anyone who sees gear as "the end" will be unhappy playing this game with the 6 month gear cycles, but that's never bothered me any.


    I still find things to do with everything at 70, and I have over 12000 hours logged on the 1 character I play.

    Just try to find something in the game you enjoy. If you can't, find another game. Suggestions are great, but if they never happen, I just see people get bitter over it. There's quite a few of those on the forums that can't let go, even with how bitter they are over the game.
    (5)

  2. #2
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    Quote Originally Posted by Valkyrie_Lenneth View Post
    [...]

    Just try to find something in the game you enjoy. If you can't, find another game. Suggestions are great, but if they never happen, I just see people get bitter over it. There's quite a few of those on the forums that can't let go, even with how bitter they are over the game.
    That's such a strange way of looking at things. This whole forum mostly revolves around feedback, yet it would seem the only feedback that's safe to give is about removing stuff that was recently announced or added. This is not targeted specifically at you, but it appears that whenever someone dares to suggest something new, half the user base breaks out in a cold sweat and desperately tries to come with reasons why the fault is clearly with the player, not with the game. The game is fine! Always has been! And you better don't mention FFXI, or you're immediately exposed as someone who can't let go of the past. (I wonder if I'm the only one who can see the irony in that...)

    Anyway. I'm not trying to revolutionize the game here. What I'm suggesting is super basic stuff - most players want some kind of reward for what they're doing. Look at the design of pretty much every single modern AAA game. I'm not talking about more level cap activities or making it easier to level up. It's simply strange that the one feature that many would say defines an RPG - loot and level-ups - suddenly become irrelevant half-way through the game. Yes, you could switch to other jobs, but as mentioned before, that's an unappealing crutch that even SE clearly doesn't want to force on people. You can't expect average players, who are not extremely committed to the game, to grind a new job to level X just so they can continue the story as intended. That's work, not play. And even if these filthy casuals are not part of your exclusive boys' club, you still want them to keep paying their subs so this game can stay alive.
    (4)

  3. #3
    Quote Originally Posted by Efrye View Post
    but it appears that whenever someone dares to suggest something new, half the user base breaks out in a cold sweat and desperately tries to come with reasons why the fault is clearly with the player, not with the game. The game is fine! Always has been! And you better don't mention FFXI, or you're immediately exposed as someone who can't let go of the past. (I wonder if I'm the only one who can see the irony in that...)
    that's not what it is. some of us are just more realistic in what they would do given their track record.

    the game might not be fine but that doesn't mean they will make large changes that affect small amounts of people.

    and it also is a zero-sum game, resources they put into something like this means resources they won't put into something else. what's not going to happen is SE opening the wallets.
    (1)