Quote Originally Posted by Orbus View Post
The whole point of an instant healing item is to save your own life.
If they don't restore enough hp from low health to survive even one more thing, then they might as well heal no hp and just be removed.

If they really don't want people relying on them so much just make their cooldown really long, like five minutes or something.
If they're being hit by more avoidable stuff than that then they're probably tanking the floor most of the fight anyway.
Don't rely on potions. Rely on your healer instead.

Moving on from that if potions were actually worth something crafters will prioritize running as an Alchemist.

Or Phoenix Downs not working in combat...even though you can only hold one. Which gets worse when RDM can just quick raise 2 party members immediately.

Plus some of the stuff like Gold Needles can't even cure what they are supposed to cure. High end duties that give petrification can't be cured with it.

I don't really understand?