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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Orbus View Post
    The whole point of an instant healing item is to save your own life.
    If they don't restore enough hp from low health to survive even one more thing, then they might as well heal no hp and just be removed.

    If they really don't want people relying on them so much just make their cooldown really long, like five minutes or something.
    If they're being hit by more avoidable stuff than that then they're probably tanking the floor most of the fight anyway.
    Don't rely on potions. Rely on your healer instead.

    Moving on from that if potions were actually worth something crafters will prioritize running as an Alchemist.

    Or Phoenix Downs not working in combat...even though you can only hold one. Which gets worse when RDM can just quick raise 2 party members immediately.

    Plus some of the stuff like Gold Needles can't even cure what they are supposed to cure. High end duties that give petrification can't be cured with it.

    I don't really understand?
    (0)

  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Don't rely on potions. Rely on your healer instead.

    Moving on from that if potions were actually worth something crafters will prioritize running as an Alchemist.

    Or Phoenix Downs not working in combat...even though you can only hold one. Which gets worse when RDM can just quick raise 2 party members immediately.

    Plus some of the stuff like Gold Needles can't even cure what they are supposed to cure. High end duties that give petrification can't be cured with it.

    I don't really understand?
    I feel like part of this was caused by item usage in FFXI. In FFXI consumable item usage overall was considerably higher and if you wanted a mostly consistent crafting income you chose cooking or alchemy as food and a number of crafted alchemy consumables were always in demand and being used. You were pretty much guaranteed to sell silent oil, prism powder, sushi, kabobs, pies, and cookies as long as you didn't stupidly overprice them.
    (0)

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