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  1. #21
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    I don't even have hotkey real estate for potions anywhere near my hand. I have ethers bound to - and hp potions to +, that's how little I expect them to help me in an emergency.
    All credit due to ethers, when I'm healing or RDMing and die, I do pop one along with Lucid and Aetherflow and it does let me cast a rez right away, but that's a very situational use. If success or failure hinges on me rezzing several other people within seconds of getting picked off the floor myself, chances are it's LB3 time anyways.

    But I can't even say that much about healing potions. Even on a DPS job that isn't full geared yet, an HQ Super barely moves my health bar. If I'm below the threshold for being killed by incoming damage, it won't put me over it.
    (0)

  2. #22
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Nobody needs potions for any content. Tanks have defensives and self-heals, and healers are healers. DDs who find themselves failing solo content just need to kill it faster.

    That said, I am all for consistency, and if we're going to have potions in the game at all, they should scale appropriately so that their effects are level-appropriate and not lagging behind by 20 levels.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  3. #23
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    To be fair, if you can make the decision to eat a vulnerability stack to get a tiny bit more uptime and dps on the boss, utilize a potion to do this and pull it off successfully, you aren't playing at a braindead level. You're making use of your toolkit. Potions are on a cooldown, it would be like another Second Wind you can use every so often, not something you can bring a stack of and spam on every mechanic.

    Timmy Floor'Tank the casual DRG probably won't even bother to bring potions, let alone utlize them effectively. It's something high-end players would use to squeeze some extra utility. I'd be fine with that.
    (2)

  4. #24
    Player
    Jeska_D_Estraad's Avatar
    Join Date
    Jan 2019
    Posts
    4
    Character
    Jeska D'estraad
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    Personally, I'm in agreement with those that think the HP/MP Recovered cap should just simply be removed. And move the potions to straight % Restored. With 6 tiers it could easily go 10(15)%>15(20)%>20(25)%>25(30)%>30(35)%>35(40)% Healed, and keep the recasts as they are so you have to decide if the wait is worth the amount restored. Would keep all Potions useful overall, though it would make implementing any new ones a bit excessive.

    Aside from that, I am still a firm believer that Potions are actually needed in the game. With how many level 70 solo instanced fights there are, it would go a long way to making sure that any job could do the fight without having to simply rely upon the echo.

    Granted, it's not exactly for me as I main Rdm which has great self healing for those types of fights, but for casual players it would surely help out without having to either level a different job or be forced into content you're not interested in just to try to get as high level gear as you can.
    (2)

  5. #25
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Ever since I started in 2.0, I always felt Potions held a really strange place in this game. They were the lifeblood of content in most other RPG's I had played, but in this one, I always felt like SE kept telling me to stop bothering with them.
    On a technicality, these healing potions do continue to improve on HP/sec, but our Max HP, as mentioned by OP, does continue to outstrip the potion improvements at a much faster rate.
    Furthermore, they share an item cooldown with other types of potions. Early on, I liked having Paralysis and Poison recovery poisons, but later on, SE actually removes the ability for these potions to even work, even when the debuff in question is simply Esuna-able.
    I would choose to pop an Antidote over a Potion any time if I had a Poison on me, as I would likely save more HP than I would have regained that way.
    For offense, I would have enjoyed using those combat oriented potions too. They don't work after 2.0. As far as I can tell, BLU is the first time they've given the ability to Paralyze enemies to the player in a Job kit. We've always had the splash potions that can Paralyze enemies though. But why would I get them, if they only work on basic mobs that I can 1shot in the overworld anyhow?

    Elemental Resistance Potions are a thing.

    FFXIV is weird with it potions! We have been given enough variety of potions to fill a hospital, and they don't want us to use them! Why did they develop stuff they didn't want us to use!?

    I think the various potions should have been made as a way to have an alternative to Healer.

    Think of it this way. Suppose they kept their current HP/sec, but were made to be on your Recast Global Cooldown timer. So you have to choose between using an attack or a potion, but you can keep popping potions if you please. It would not invalidate Healers for say Savage or Extreme, as it would just take too long to top off before the next raid wide. But in lesser content, if you want to take an extra DPS instead of a Healer, you could, though everyone would need to be armed to spent like 6 pots and 15 seconds.

    That idea is silly? Honestly, I sort of agree. I best see them used by individuals once immediately after a raid wide to reduce stress on healers. For the most part, they serve that function now, but it's not near where it needs to be to really serve that function.
    (0)
    Greetings and salutations, adventurers.

  6. #26
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like battle consumables in general need a looking at.

    I honestly think they ought to turn infusions into weak but long lasting effects like food. This would allow us to actually use other types of potions in conjunction with them and not have to be guzzling them constantly to deal optimal DPS.
    (0)

  7. #27
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    The only thing I want changed with potions is to make them be treated like GCD/oGCD skills and not some weird button that chooses to activate when it feels like it (its honestly screwed up my opener one too many times). Press button, put them in 'queue' and then all good. Having to mash the button 10 times in 1 second and maybe having it pop is annoying.
    (1)

  8. #28
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Items like potions should only have 10 second cooldown. You know like an actual FF game. And not share recasts with all items in game. Use that 4 minute potion? Congrats your fireworks are on 4 minute recast now. >_>
    (4)

  9. #29
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Items like potions should only have 10 second cooldown. You know like an actual FF game. And not share recasts with all items in game. Use that 4 minute potion? Congrats your fireworks are on 4 minute recast now. >_>
    Or even worse, "use that firework on a whim or to get it out of your inventory? Sorry, no infusion for you for the next 5m."
    (2)

  10. #30
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by InkstainedGwyn View Post
    Or even worse, "use that firework on a whim or to get it out of your inventory? Sorry, no infusion for you for the next 5m."
    And because of their spaghetti code, most of the items in the game are damn worthless.
    (1)

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