I think it’d be really cool if they scaled HP/MP potions to match current values, even if it’s just as an emergency thing.

I think even just 25% (10%?)hp / mp restore from an ‘endgame’ potion or ether would make carrying some much more worthwhile. As it stands recovery potions just feel like a wasted inventory slot, and I know I tend to discard them as soon as I get them in expert dungeons