Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 43

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Items like potions should only have 10 second cooldown.
    Wouldn't you be worried that people start weaving potions in like Dark Arts? I'm not countering the idea that perhaps potions should be a bit more impactful in some way at least but I guess I'm just a little worried about going too hard the other direction.
    (0)

  2. #2
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Did FFXI have a cd on there potion usage. I know on single player final fantasy games they had no cd to them. I don't see problem with them having none when they don't heal for that much.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by hynaku View Post
    Did FFXI have a cd on there potion usage. I know on single player final fantasy games they had no cd to them. I don't see problem with them having none when they don't heal for that much.
    Some of them added a medicated effect to you preventing you from doing medicine related items again for a while (15mins I think).

    If it was like a potion that only healed 150 hp total no matter what then I could see no cooldown being no issue but I'm worried that if you get a decent potion with no cooldown then SE will have to design content (at least content meant to be challenging) around this significant potion chugging. Enter all the estus chugging memes :3
    (1)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,472
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    They outright said they didn’t want potions to be relied on.
    (2)

    http://king.canadane.com

  5. #5
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    From my experiences atleast in FF games even in the single player ones potions were something that almost never saw use after the early game. As for potions here I would atleast request the stat boosting potions to have a more meaningful duration
    (0)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    From my experiences atleast in FF games even in the single player ones potions were something that almost never saw use after the early game. As for potions here I would atleast request the stat boosting potions to have a more meaningful duration
    After early game you use Mega Elixirs.
    (0)

  7. #7
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MagiusNecros View Post
    After early game you use Mega Elixirs.
    After early game I literally don't even touch potions period. They just keep increasing in quantity until they cap then start a new stack if that particular game allowed it.
    (0)

  8. #8
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    The whole point of an instant healing item is to save your own life.
    If they don't restore enough hp from low health to survive even one more thing, then they might as well heal no hp and just be removed.

    If they really don't want people relying on them so much just make their cooldown really long, like five minutes or something.
    If they're being hit by more avoidable stuff than that then they're probably tanking the floor most of the fight anyway.
    (0)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Orbus View Post
    The whole point of an instant healing item is to save your own life.
    If they don't restore enough hp from low health to survive even one more thing, then they might as well heal no hp and just be removed.

    If they really don't want people relying on them so much just make their cooldown really long, like five minutes or something.
    If they're being hit by more avoidable stuff than that then they're probably tanking the floor most of the fight anyway.
    Don't rely on potions. Rely on your healer instead.

    Moving on from that if potions were actually worth something crafters will prioritize running as an Alchemist.

    Or Phoenix Downs not working in combat...even though you can only hold one. Which gets worse when RDM can just quick raise 2 party members immediately.

    Plus some of the stuff like Gold Needles can't even cure what they are supposed to cure. High end duties that give petrification can't be cured with it.

    I don't really understand?
    (0)

  10. #10
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Don't rely on potions. Rely on your healer instead.

    Moving on from that if potions were actually worth something crafters will prioritize running as an Alchemist.

    Or Phoenix Downs not working in combat...even though you can only hold one. Which gets worse when RDM can just quick raise 2 party members immediately.

    Plus some of the stuff like Gold Needles can't even cure what they are supposed to cure. High end duties that give petrification can't be cured with it.

    I don't really understand?
    I feel like part of this was caused by item usage in FFXI. In FFXI consumable item usage overall was considerably higher and if you wanted a mostly consistent crafting income you chose cooking or alchemy as food and a number of crafted alchemy consumables were always in demand and being used. You were pretty much guaranteed to sell silent oil, prism powder, sushi, kabobs, pies, and cookies as long as you didn't stupidly overprice them.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Tags for this Thread