LOL I think you did the right thing. I also have the benefit of my friend being the healer and having him in discord with me. I hear such a passive aggressive sigh with every Vuln stack.¯\_(ツ)_/¯But then there's the bard I had last night that at one point during Agrias had 5 vulnerability stacks because they never used shields, never dodged AOEs, did nothing but stand there and shoot (they ate every mechanic in Mustadio and Cid, too) and I just... well, I don't despair, I just let them die and rez them when I have mana.


Don't mind us, just your local pillars of salt, sighing as we watch the invulns roll in...
I think they stopped caring after they added sustain pots in PoTD/HoH where potions are still regularly used in low man situations.
The potions/ethers trigger cooldowns with infusions/stat pots so people barely use them outside of solo situations which seems to be what they were designed for.
Refresh/Shift replaced Ethers but sort of nice to use if you die and don't have Lucid.
Last edited by Vaer; 01-26-2019 at 03:41 AM.



I think it’d be really cool if they scaled HP/MP potions to match current values, even if it’s just as an emergency thing.
I think even just 25% (10%?)hp / mp restore from an ‘endgame’ potion or ether would make carrying some much more worthwhile. As it stands recovery potions just feel like a wasted inventory slot, and I know I tend to discard them as soon as I get them in expert dungeons



Potions and the like just need to have one or the other of max value or percentage taken off, and have a variant line that restores a percentage, and a variant line that does a flat amount.
Give them -some- use in some area of the games even if it's just overworld grinding and dungeon running.


Yep. In dungeons I have 53k health on my Samurai. Using a potion is basically pointless. The only healing potion worth anything is a Eureka Potion when you're soloing mobs in one of those instancrs. Otherwise, it's stacks of 100s of other healing pots I'll never use.
I just wish there was less potions and more potion scaling. That way less item clutter and potions will always be useful no matter what level you are.
Well, HQ Super Potions can heal up to 6k Health, that's at least somewhat useful... But you need to be a level 70 ALC to make them, and they're probably not really worth the crystals used to craft them...
Personally, I think they should just get rid of the number cap on HP and/or MP recovered and let Potions, Ethers and Elixirs just recover by %.



HQ Super potions drop from HoH. But they are very low only 6k when most people now have 50k+ health
Super potions should be the last potions and they should be percentage based.


They're in a pretty awkward position for me. I keep a few around, "For emergencies" I tell myself. But I don't actually keep them on my hotbar or anything, so chances are, in an emergency, panicked inventory management probably negates much of the benefit.
But yeah. Also in those situations, I've begun noticing just how little it helps. They just don't even really seem to do enough to make up for the cooldown.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



