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  1. #1
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by InkstainedGwyn View Post
    But then there's the bard I had last night that at one point during Agrias had 5 vulnerability stacks because they never used shields, never dodged AOEs, did nothing but stand there and shoot (they ate every mechanic in Mustadio and Cid, too) and I just... well, I don't despair, I just let them die and rez them when I have mana.
    LOL I think you did the right thing. I also have the benefit of my friend being the healer and having him in discord with me. I hear such a passive aggressive sigh with every Vuln stack.¯\_(ツ)_/¯
    (0)

  2. #2
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nora_of_Mira View Post
    LOL I think you did the right thing. I also have the benefit of my friend being the healer and having him in discord with me. I hear such a passive aggressive sigh with every Vuln stack.¯\_(ツ)_/¯


    Don't mind us, just your local pillars of salt, sighing as we watch the invulns roll in...
    (1)

  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I think they stopped caring after they added sustain pots in PoTD/HoH where potions are still regularly used in low man situations.

    The potions/ethers trigger cooldowns with infusions/stat pots so people barely use them outside of solo situations which seems to be what they were designed for.

    Refresh/Shift replaced Ethers but sort of nice to use if you die and don't have Lucid.
    (1)
    Last edited by Vaer; 01-26-2019 at 03:41 AM.

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I think it’d be really cool if they scaled HP/MP potions to match current values, even if it’s just as an emergency thing.

    I think even just 25% (10%?)hp / mp restore from an ‘endgame’ potion or ether would make carrying some much more worthwhile. As it stands recovery potions just feel like a wasted inventory slot, and I know I tend to discard them as soon as I get them in expert dungeons
    (1)

  5. #5
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Potions and the like just need to have one or the other of max value or percentage taken off, and have a variant line that restores a percentage, and a variant line that does a flat amount.

    Give them -some- use in some area of the games even if it's just overworld grinding and dungeon running.
    (0)

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Yep. In dungeons I have 53k health on my Samurai. Using a potion is basically pointless. The only healing potion worth anything is a Eureka Potion when you're soloing mobs in one of those instancrs. Otherwise, it's stacks of 100s of other healing pots I'll never use.
    (2)

  7. #7
    Player
    Umeikoai's Avatar
    Join Date
    Apr 2016
    Posts
    34
    Character
    Sohraina Hime
    World
    Ultros
    Main Class
    Gladiator Lv 19
    I just wish there was less potions and more potion scaling. That way less item clutter and potions will always be useful no matter what level you are.
    (1)

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,508
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Well, HQ Super Potions can heal up to 6k Health, that's at least somewhat useful... But you need to be a level 70 ALC to make them, and they're probably not really worth the crystals used to craft them...

    Personally, I think they should just get rid of the number cap on HP and/or MP recovered and let Potions, Ethers and Elixirs just recover by %.
    (2)

  9. #9
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,479
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    HQ Super potions drop from HoH. But they are very low only 6k when most people now have 50k+ health

    Super potions should be the last potions and they should be percentage based.
    (0)

  10. #10
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    They're in a pretty awkward position for me. I keep a few around, "For emergencies" I tell myself. But I don't actually keep them on my hotbar or anything, so chances are, in an emergency, panicked inventory management probably negates much of the benefit.

    But yeah. Also in those situations, I've begun noticing just how little it helps. They just don't even really seem to do enough to make up for the cooldown.
    (0)

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