I love the world and story of FFXIV. Seeing new places, meeting new characters, uncovering mysteries - it’s all good stuff. I even started reading the Encyclopedia Eorzea and getting into all the lore makes me want to dive into FFXIV even more. But I’m in a bit of a pickle. As much as I love the story 'n stuff, the gameplay kinda stinks. I think it's a big pile of doo-doo.
Now, before you start disagreeing with me, try to look at it from the perspective of a filthy casual who has no interest in endgame raids and can barely keep up with the main scenario. For hundreds of hours, I’ve been fighting basically the same enemies that require no skill, no strategy, nothing. They may look different in each new area, but they certainly don’t make me play differently. I can easily get through the vast majority of combat encounters by spamming one or two of my abilities. With my eyes closed. Quest objectives don’t fare much better in terms of design, as they’re mostly just a bland, repetitive mix of various fetch tasks.
Here’s the thing though: I think that’s actually fine. Or at least, it’s exactly what I expect from an MMO. However, what I also expect from an MMO, is some kind of reward to keep me going. Some juicy skinner box treadmill that keeps the degenerate part of my brain entertained so the other parts can enjoy the pretty graphics and intricate story. Some dopamine to make me feel like I actually achieve something by gathering flowers for some random kid. Story as a reward is nice, but I’m talking level-ups, abilities, weapons, armor - all that shiny stuff!
So… what’s the idea here, SE? Am I supposed to grind away dozens of hours to get another job up to level 65+ that I’m never going to play, just so I can dump the quest EXP there? Or should I stop treating FFXIV like an actual game and look at it as a semi-interactive novel?
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Tl;dr: Wouldn’t it be nice to get something for the EXP we gain after hitting the level cap? Maybe even just vanity stuff like mounts, minions, glamour, et cetera?