Even if you managed to reach a point where you start losing TP, most fights don't last long enough that you'd run out.TP does seem vestigial at this point.
They could flat out remove tp costs from single target attacks and it'd make little if any difference since the reduced tp costs in stormblood makes tp usage against single targets a complete non issue, you'll never run out unless you stack an absurd amount of skill speed and even then I'm not sure it's possible, which I'm sure is deliberate as people actively avoided skill speed in hw since you'd run out of tp if you stacked it and tank your damage, which is all kinds of stupid.
Not that it helps ogc attacks anyway, but that's a different matter.
You'd only run out if you're spamming aoes, and they could just make them use a flat percentage of your mp like it does tp now, and just restrict goad to physical classes.
Only in the 24 man raids you could probably have something with enough health, and not have an enrage.
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