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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Merging TP into MP gonna suck real bad for DRK's.
    (0)

  2. #2
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by MagiusNecros View Post
    Merging TP into MP gonna suck real bad for DRK's.
    Just in time for the expansion that's supposed to highlight their existence. Just like 2.0 sucked at first for War, 3.0 sucked a little for Drg, and 4.0 sucked for Mnk. Welp. I'll go get the popcorn.
    (0)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Aster_E View Post
    Just in time for the expansion that's supposed to highlight their existence. Just like 2.0 sucked at first for War, 3.0 sucked a little for Drg, and 4.0 sucked for Mnk. Welp. I'll go get the popcorn.
    It's just a recurring cycle for Dark Knights. No one loves us.
    (0)

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aster_E View Post
    Just in time for the expansion that's supposed to highlight their existence. Just like 2.0 sucked at first for War, 3.0 sucked a little for Drg, and 4.0 sucked for Mnk. Welp. I'll go get the popcorn.
    Well this expansion DRK is getting a complete rework so it should be good. Or at least we all hope.
    (1)

  5. #5
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    General consensus seems to be that they are going to remove tp costs from single target skills and add mp costs to aoe skills, curious though if current tp classes will get a flat 1k mp or if our mp pool will be increased by lvl.

    If they don't go that route and make physical aoe cost nothing, will that mean that pld/drk aoe enmity generators will lose their cost, will dps aoe skills lose some potency to compensate for ability to spam them endlessly?

    Mnk is also in a funny situation then too, since their only real aoe that isn't on a cd can only be used every 3rd hit.

    It'll be interesting to see how the tp change affects job rebalance in 5.0
    (0)

  6. #6
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by MagiusNecros View Post
    It's just a recurring cycle for Dark Knights. No one loves us.
    Quote Originally Posted by Derio View Post
    Well this expansion DRK is getting a complete rework so it should be good. Or at least we all hope.
    Uh huh. I used to main Drk, as far as tanking goes, from 3.15 to just before 4.1,after I earned the armored panther and called it quits for that job. We can certainly hope things improve, but the pattern for expansion plus featured job hasn't necessarily been great, historically. So... Fingers crossed, yeah?
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Derio View Post
    Well this expansion DRK is getting a complete rework | so it should be good.
    I fail to see the reason for optimism between these two parts...

    One would assume, true. But, one would also be disappointed more times than not in doing so...

    On topic:
    Personally, I just wish they'd get of universal unconnected or barely-integral resource systems in general. Unless your job interacts uniquely with MP, as SMNs almost did with Ruin III back in HW, healers still kind of do now, and BLM always has... revamp the job's interactions until they do. Or get rid of MP/TP and just turn it into an actually deep job gauge.
    (0)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I fail to see the reason for optimism between these two parts...

    One would assume, true. But, one would also be disappointed more times than not in doing so...

    On topic:
    Personally, I just wish they'd get of universal unconnected or barely-integral resource systems in general. Unless your job interacts uniquely with MP, as SMNs almost did with Ruin III back in HW, healers still kind of do now, and BLM always has... revamp the job's interactions until they do. Or get rid of MP/TP and just turn it into an actually deep job gauge.
    The idea is that DRK isn't very good currently, so any rework must be an improvement.
    However, DRK isn't as bad as people think. It could do with a rework of Living Dead, and some ergonomic redesigns around Blood Price/Weapon and Grit/Darkside, but besides that, it's all good.

    Even Dark Arts isn't that bad anymore. It's pretty simple how it grants a flat 140 potency besides AoEs, so you don't need to use it with everything and it's pretty simple to decide what to use it on based on that skills additional effect.
    Single target: C&S (max DPS) > Souleater (for HP) > Syphon Strike (MP neutral 140 potency boost)
    AoE: Quietus and Abyssal Drain spam on proc between SE combos.

    But if TP is reworked in a way some people have suggested, that weaponskills will have no cost and only AoE attacks will cost MP, then actually, DRK doesn't lose anything, because all of DRK's AoE attacks already cost either MP or Blackblood.
    (1)
    Last edited by Seraphor; 01-25-2019 at 09:44 PM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    The idea is that DRK isn't very good currently, so any rework must be an improvement.
    However, DRK isn't as bad as people think. It could do with a rework of Living Dead, and some ergonomic redesigns around Blood Price/Weapon and Grit/Darkside, but besides that, it's all good.

    Even Dark Arts isn't that bad anymore. It's pretty simple how it grants a flat 140 potency besides AoEs, so you don't need to use it with everything and it's pretty simple to decide what to use it on based on that skills additional effect.
    Single target: C&S (max DPS) > Souleater (for HP) > Syphon Strike (MP neutral 140 potency boost)
    AoE: Quietus and Abyssal Drain spam on proc between SE combos.

    But if TP is reworked in a way some people have suggested, that weaponskills will have no cost and only AoE attacks will cost MP, then actually, DRK doesn't lose anything, because all of DRK's AoE attacks already cost either MP or Blackblood.
    Fair enough. I was just being salty based on the negative gameplay effects of SB to my mains, with DRK chief among them. I don't mind running DRK for raids; it's just not nearly as fun as it used to be, imo. Honestly, I'd just like to see Grit MP cost halved, the cast changed over to a GCD-triggering, but not GCD-affected, ability, as per Heavensward Empyreal Arrow, and... no, that would quite nearly be enough already. It won't newly make it fun, but it'd reduce the vast majority of my frustrations.

    Honestly, I don't even think, if weaponskills were to have MP cost as per the rest of the weaponskill-inclusive jobs, that DRK would be unfairly affected. Just reduce the costs down to Monk level and reduce the MP costs on the basic spells, and while you might inadvertently buff the ease of DRK's AoE MP management or slightly increase their relative MP generation over downtime... that's hardly a problem.
    (0)