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  1. #32
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Blue magic has always been an odd duck in the FF franchise. In most cases, it was more effectively paired with some sort of melee physical damage like in FF8/FFT/FF10 (I haven't played 11 but I assume its a bit like that as well), making Blue magic a sort of 'flavor', rather than a dedicated caster class. FF14 has chosen to go the route of FF7's enemy skill materia--an extremely useful materia but also extremely niche. The difference being that there are aspects that target specific roles here, most notably tank, that FF7 did not account for since it had only a rudimentary mmo structure that did not rely on the standard tank/healer/dps model.

    The short of it is, the reason Bluemage is a 'limited' job is because blue magic by itself is extremely limited in effectiveness. If they had added a melee aspect, like redmage it might have been a different story but they chose to go with blue magic alone and that its own major drawback. With that said, I am eagerly awaiting auto-life in the expansion, which will make all those ko spells make more sense lol.
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    Last edited by Ursa_Vonfiebryd; 01-29-2019 at 06:07 AM.