Quote Originally Posted by Hasrat View Post
The thing I see with all these arguments is everyone seems to make a case for level 50 BLUs. Which I suppose everyone will agree is underwhelming.

But BLU is still very OP. At low levels. Once you pass the point where 1000 Needles is doing all the heavy lifting, then you start getting a better feel for what the job is actually capable of. Up until then, let nothing stand in your way.

I'd wager it's one of the biggest factors to the job being prohibited from queuing for duties. Between that (and arguably MG and WW), and nothing being tied to level so not losing anything when synced down, it's a job that is very much stronger than all its peers. At low levels.
But even the "OP at low levels" thing is a pretty weak argument in all honesty.

Since, it's very within the realm of possibility to gate off certain abilities by level, or to restrict certain skills. Or you know... Actually bother to balance the job so any skill that isn't 1k Needles isn't hot garbage at low levels and adjust skills so strong ones have CD's.

Literally, there's no reason why no BLU skill has a CD at all.

Put a suitably long CD on 1k Needles and sure, BLU at low levels will occasionally be able to burst insane damage, but that wouldn't make them wildly destructive to the game (Not much more than a level sync'd Ast popping Lightspeed and spamming out Malefic's anyway)

Since honestly, it's only really 1K Needles (At lower levels), White Wind and Might Guard that are anything notably strong. Everything else is mediocre or insta-kill (AKA: "FULLY RESISTED")