Quote Originally Posted by Kalise View Post
I believe he was just using examples.

Replace Drill Cannon with [Random 130 Potency Physical Damage Spell] and Water Cannon with [Random 130 Potency Magical Damage Spell] in his original comment.

Basically, he was talking about how it was kind of cool that BLU can capitalize off of both Physical and Magical damage boosts from allies.

However, this is all rendered moot by the fact that BLU's own spell, Peculiar Light only boosts magical damage, so you wouldn't ever use a physical damage spell outside of Masked Carnivale.
Exactly.

Also theorizing in party content you might (if the job were ever made legit) customize your spell selection based on party comp. You might bring both physical and magical versions of spells, in fact you might even use Drill Cannon (the move I started with) if you're partied up with a dragoon since the piercing debuff will add 10% to its damage making it a more powerful spell than Glower despite having a lower base potency.

The blue mage toolkit right now is surprisingly complex and would be a really interesting job for raid content if it were allowed, but sadly most of these interactions are rendered pointless since they made it a solitary job.