Quote Originally Posted by wereotter View Post
Exactly.

Also theorizing in party content you might (if the job were ever made legit) customize your spell selection based on party comp. You might bring both physical and magical versions of spells, in fact you might even use Drill Cannon (the move I started with) if you're partied up with a dragoon since the piercing debuff will add 10% to its damage making it a more powerful spell than Glower despite having a lower base potency.

The blue mage toolkit right now is surprisingly complex and would be a really interesting job for raid content if it were allowed, but sadly most of these interactions are rendered pointless since they made it a solitary job.
Piercing is 5%.