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  1. #71
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
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    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnnaRosa View Post
    As wrote before and so sorry for being repetitive because it's starting to get old just because it isn't useful to you doesn't mean it won't be useful to someone else.
    Personally tried in different MMo and is really useful.
    I didn’t say it wasn’t useful. I said it was unnecessary. Other games like Black Desert and Bless have auto-pathing because they have very large spread out worlds which can take a significant amount of time to traverse and because they’re also Korean grinders specifically designed to waste as much of your time as possible they have severely limited fast travel.

    On the other hand, XIV zones are tiny by comparison and we have so many travel options it shouldn’t take more than a few minutes tops to reach any point in the world.

    Auto-pathing in FFXIV is unnecessary.
    (5)

  2. #72
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnnaRosa View Post
    Never seen as inconvenience perspective that is you distorting what was wrote.
    Simply made a suggestion that though it could improve the game in a way it would turn it even more inclusive.
    Distorting, huh?

    Quote Originally Posted by AnnaRosa View Post
    Not sure maybe am the only that miss auto path option the one that allow you to click on map the point you want your character to travel and the game estimate the shortest path and does for the player auto either characters that travel by foot or mount, for example in Eureka would be really useful!

    KR,

    Ana
    Quote Originally Posted by AnnaRosa View Post
    But really useful option the time wasted walking your character to Penny boss and Loui boss allow you to make other thing at the same time, for example when a player play 2 different game at the same time, or playing Eureka and doing other different task the player can divide the attention better.
    Quote Originally Posted by SenorPatty View Post
    Typically, when people requests QoLs, it's because there's an ingame inconvenience they wish to rectify. The only inconvenience I'm seeing here from the OP is one that's out of game and one that stems from their end. That's why it doesn't appeal to me and why I don't see the point of it and why I'd rather have SE not waste their development time on it.

    But let me guess: "that's not what I mean't" and "You're just putting words in my mouth" is what you're gonna say like many other replies in this thread?
    (5)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #73
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnnaRosa View Post
    You can consider mounts/ teleport aetheryte optional too when you can walk your character everywhere inside the cities do it often with autorun, point of view is that the more options you add it will improve the game and not the other way around.
    No I am not doing it on purpose accept that persons can make different suggestions from yours and what is not useful to you might be to someone else.
    You can, in an exercise of semantics, call mounts and teleportation optional. They are not, optional, however, for playing the game as others play it or with the same availability of tools or pace that others carry, which is always going to be a factor of some significance in a game in which you play alongside, around, or even merely in tangential comparison with others. The only exception to this is you play perfectly solo with literally zero notice of other players therein. That is not an option if one wishes to complete even the mostly-solo components story, nor literally all content outside of questing, however, and therefore the implications of being multiplayer are a real factor here. Not all QoL changes can be taken individually. The vast majority of changes, no matter how seemingly isolated, establish precedent. When you argue for a change, you must expect argument for the changes consequent to that change.
    (2)

  4. #74
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by ElHeggunte View Post
    I didn’t say it wasn’t useful. I said it was unnecessary. Other games like Black Desert and Bless have auto-pathing because they have very large spread out worlds which can take a significant amount of time to traverse and because they’re also Korean grinders specifically designed to waste as much of your time as possible they have severely limited fast travel.

    On the other hand, XIV zones are tiny by comparison and we have so many travel options it shouldn’t take more than a few minutes tops to reach any point in the world.

    Auto-pathing in FFXIV is unnecessary.
    I understand is unnecessary for you but you have to be able to realize that more players that enjoy this game have different needs than yours and one tool that for you might be unnecessary for others might be of aid.

    The world isn't just you or players with in the same condition as you.

    Quote Originally Posted by SenorPatty View Post
    Distorting, huh?
    But let me guess: "that's not what I mean't" and "You're just putting words in my mouth" is what you're gonna say like many other replies in this thread?
    In the original post never mention as an inconvinience that was you simple if you don't want to be accuse to distort the others persons words than stop doing it.


    Quote Originally Posted by Shurrikhan View Post
    You can, in an exercise of semantics, call mounts and teleportation optional. They are not, optional, however, for playing the game as others play it or with the same availability of tools or pace that others carry, which is always going to be a factor of some significance in a game in which you play alongside, around, or even merely in tangential comparison with others. The only exception to this is you play perfectly solo with literally zero notice of other players therein. That is not an option if one wishes to complete even the mostly-solo components story, nor literally all content outside of questing, however, and therefore the implications of being multiplayer are a real factor here. Not all QoL changes can be taken individually. The vast majority of changes, no matter how seemingly isolated, establish precedent. When you argue for a change, you must expect argument for the changes consequent to that change.
    Understand your opinion contrary to you don't think one autopath option will open precedent to anything else, due to the game structure and it's goal.
    Dunno also if as an optional function would come as possible customization when players can choose when installing the game.
    If one player doesn't want that function to not instal it with the game interface.
    Noone mentioned a solo game so far don't think it will add anything new to the topic or let it evolve from the original message.
    (0)
    Last edited by AnnaRosa; 01-26-2019 at 06:58 PM.

  5. #75
    Player
    AnnaRosa's Avatar
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    Jun 2017
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    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Dunno what kind of whatever mobile game you players speak for have mobile game presume you need internet and on my agreement with the telecom company my mobile plan does not include internet so not sure what kind of whatever mobile game you type here
    (0)

  6. #76
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by AnnaRosa View Post
    No one is compared FFXIV to such games but you again if you can't comment constructively a simple suggestion go spit your hate elsewhere.
    Um... what?

    I don't think you understand even your own words.

    Netmobile, which the maker of the mobile autoplay autopathing MMO format you desire, is in Korea. The autoplay format you desire is their technology. This concept was made specifically for mobile MMOs that are played on cellular bandwidth small screen devices. The sort of thing people might play while riding on a subway in Seoul or New York.

    Autopathing, autoplay, etc... is suited to a game a player is mostly watching and then only intermittently playing. It's used in games that are about monetizing microtransations to do things like buy faster pathing, buy fashions, buy levels, but skills, buy basically... short bursts of entertainment. Ideal for players who are too busy to play more in depth games, or lack the space to set up their own gaming area (my family in Korea for example - no one really has a room they can set aside for gaming, and if you just go into a corner and set up your space; it's very anti-social.

    ps: Korean is my second language. I visit Korea regularly.

    I don't just say we don't want that kind of game here... players who have it often really don't want it either... they're just stuck with it from lack of being able to support better options. It's a fallback solution to let you still enjoy gaming when life if too complicated to fully engage.

    It also makes a game super conductive to over-monetization... It's like the gateway... it sets up a format where the objective is no longer engaging gameplay, but visual entertainment.

    As for my "constructive comment": I fully reject this idea. This is NOT the right kind of game for it, and a step towards that direction would only end badly if properly pursued.
    (5)
    Last edited by Makeda; 01-28-2019 at 05:44 PM.
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  7. #77
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Makeda View Post
    Um... what?

    I don't think you understand even your own words.

    Netmobile, which the maker of the mobile autoplay autopathing MMO format you desire, is in Korea. The autoplay format you desire is their technology. This concept was made specifically for mobile MMOs that are played on cellular bandwidth small screen devices. The sort of thing people might play while riding on a subway in Seoul or New York.

    Autopathing, autoplay, etc... is suited to a game a player is mostly watching and then only intermittently playing. It's used in games that are about monetizing microtransations to do things like buy faster pathing, buy fashions, buy levels, but skills, buy basically... short bursts of entertainment. Ideal for players who are too busy to play more in depth games, or lack the space to set up their own gaming area (my family in Korea for example - no one really has a room they can set aside for gaming, and if you just go into a corner and set up your space; it's very anti-social.

    ps: Korean is my second language. I visit Korea regularly.

    I don't just say we don't want that kind of game here... players who have it often really don't want it either... they're just stuck with it from lack of being able to support better options. It's a fallback solution to let you still enjoy gaming when life if too complicated to fully engage.

    It also makes a game super conductive to over-monetization... It's like the gateway... it sets up a format where the objective is no longer engaging gameplay, but visual entertainment.
    So sorry you see eight years without internet on mobile did not know that exists only have internet in pc but ty for your explanation.
    If it wasn't your explanation post didn't even know that existed.

    Understand your points however doesn't change the fact that for players with my condition such function would help alot and turn the game more inclusive.
    Tried in MMO not mobile whatever but PC MMO 3 years ago and it made a huge difference in a positive way.
    (0)
    Last edited by AnnaRosa; 01-28-2019 at 05:52 PM.

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