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  1. #51
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    Sep 2015
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    To answer the initial question: This is piss easy to implement. Pathing for various objects already is in the game.
    Because of that, if they wanted it they would already done it.
    Also on personal opinion, this game has already to many convenience automatisations, dont need more to suck more soul out of it
    (1)
    Last edited by Kaitoo; 01-25-2019 at 09:17 PM.

  2. #52
    Player
    Penthea's Avatar
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    May 2014
    Location
    Gridania
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    3,664
    Character
    Nettle Creidne
    World
    Moogle
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    Scholar Lv 100
    Quote Originally Posted by AnnaRosa View Post
    But that where you are mistaken don't go afk when use autorun because actually enjoy the game contrary to what you state before and thank you for your suggestion is useful and use it all time.
    And where you're mistaken is assuming everyone would use autopathing in the same manner as you. People go afk all the time when they're on a chocobo porter. Why would they not go afk when using autopathing?
    (5)

  3. #53
    Player
    ElHeggunte's Avatar
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    Aug 2013
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    The Nation of Domination
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    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I’m not understanding why you think we need this. What benefit does this really have? We don’t even have a zone large enough to justify this if we’re being frank. Between Aetherytes and mount speed boosts and Porters it should only take mere minutes to traverse even the largest zones on foot. Auto-pathing is wholly unnecessary.
    (7)

  4. #54
    Player
    AnnaRosa's Avatar
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    Jun 2017
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    515
    Character
    Anni Suri
    World
    Spriggan
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    Rogue Lv 80
    Quote Originally Posted by ElHeggunte View Post
    I’m not understanding why you think we need this. What benefit does this really have? We don’t even have a zone large enough to justify this if we’re being frank. Between Aetherytes and mount speed boosts and Porters it should only take mere minutes to traverse even the largest zones on foot. Auto-pathing is wholly unnecessary.
    As wrote before and so sorry for being repetitive because it's starting to get old just because it isn't useful to you doesn't mean it won't be useful to someone else.
    Personally tried in different MMo and is really useful.

    Quote Originally Posted by Penthea View Post
    And where you're mistaken is assuming everyone would use autopathing in the same manner as you. People go afk all the time when they're on a chocobo porter. Why would they not go afk when using autopathing?
    Not all some might enjoy the view of the surroundings don't presume one for what the others do.
    (0)

  5. #55
    Player
    Penthea's Avatar
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    May 2014
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    Gridania
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    3,664
    Character
    Nettle Creidne
    World
    Moogle
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    Scholar Lv 100
    Quote Originally Posted by AnnaRosa View Post
    Not all some might enjoy the view of the surroundings don't presume one for what the others do.
    But I didn't presume everyone would do something. You did. I merely pointed out why it takes away open world elements away from a game.
    (2)

  6. #56
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,812
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnnaRosa View Post
    Really? I wrote waste not in that context but that's how you wish to put it.
    Sorry, I should have been more clear. I did not mean to imply that autopath would make the open world feel like a waste. At present, as soon as leveling is done -- if not sooner -- it already feels like a waste to me. I merely feel that QoL changes such as autopath solve an issue that is inherently solvable from two sides. QoL issues are readily imaginable when there seems to be something that can easily be done better, reducing tedium without sacrificing quality, such as when reducing how much "waste" one experiences. But, if there were more quality to begin with, while systems like auto-path wouldn't necessarily sacrifice that added quality, I feel like that would provide not only a greater positive towards the feeling of time well spent but set a far superior precedent for future design considerations. That, too, is not to say that the devs couldn't find a way to even more thoroughly zone out of the open world when forced through it and yet add to the world they've de-emphasized some time after. It's just less likely than it would have been, as each wastes the others implementation (autopathing) or development (an open world through which travel feels more intrinsically worthwhile) time.

    I don't think autopathing is bad per se. But as it would create a precedent where the logical choices for future development would exclude what I want to see for the game -- in particular, any intrinsic value in traversing the open world -- I am opposed most means of its implementation (e.g. those I've seen in various other MMOs, though admitedly mostly Korean FtPs) unless it's somehow miraculously paired with promises for those things it'd usually force out.

    Now, could something very much like auto-pathing be tastefully implemented. Probably. No, almost certainly. Perhaps it'd make use of an extension of the Chocobo Porters. Perhaps it'd make use of the group/idle cap and would be available only from roads and for going down those roads -- and in a cinematic fashion to boot. But, I need something more to go off here before my skepticism would allow my agreement with this, even as a solidly QoL feature.

    I want to travel the world. Not have it traveled for me. I want see more people out and about the world. Not botting from point A to B to save a fraction of gil on teleportation costs while they're getting food. I'm not convinced this can reduce tedium without also reducing quality, be it present or especially future. And I'm not seeing enough benefit to... care much. Convince me of the benefit, and that'll change. But you have yet to.
    (2)

  7. #57
    Player
    AnnaRosa's Avatar
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    Jun 2017
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    515
    Character
    Anni Suri
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    Spriggan
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    Rogue Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Sorry, I should have been more clear. I did not mean to imply that autopath would make the open world feel like a waste. At present, as soon as leveling is done -- if not sooner -- it already feels like a waste to me. I merely feel that QoL changes such as autopath solve an issue that is inherently solvable from two sides. QoL issues are readily imaginable when there seems to be something that can easily be done better, reducing tedium without sacrificing quality, such as when reducing how much "waste" one experiences. But, if there were more quality to begin with, while systems like auto-path wouldn't necessarily sacrifice that added quality, I feel like that would provide not only a greater positive towards the feeling of time well spent but set a far superior precedent for future design considerations. That, too, is not to say that the devs couldn't find a way to even more thoroughly zone out of the open world when forced through it and yet add to the world they've de-emphasized some time after. It's just less likely than it would have been, as each wastes the others implementation (autopathing) or development (an open world through which travel feels more intrinsically worthwhile) time.

    I don't think autopathing is bad per se. But as it would create a precedent where the logical choices for future development would exclude what I want to see for the game -- in particular, any intrinsic value in traversing the open world -- I am opposed most means of its implementation (e.g. those I've seen in various other MMOs, though admitedly mostly Korean FtPs) unless it's somehow miraculously paired with promises for those things it'd usually force out.

    Now, could something very much like auto-pathing be tastefully implemented. Probably. No, almost certainly. Perhaps it'd make use of an extension of the Chocobo Porters. Perhaps it'd make use of the group/idle cap and would be available only from roads and for going down those roads -- and in a cinematic fashion to boot. But, I need something more to go off here before my skepticism would allow my agreement with this, even as a solidly QoL feature.

    I want to travel the world. Not have it traveled for me. I want see more people out and about the world. Not botting from point A to B to save a fraction of gil on teleportation costs while they're getting food. I'm not convinced this can reduce tedium without also reducing quality, be it present or especially future. And I'm not seeing enough benefit to... care much. Convince me of the benefit, and that'll change. But you have yet to.
    Thank you so much for sharing your opinion completely understand your point of view you are a very clear person with a clear mind but unfortunately am of different opinion and in that context it came my suggestion not in the tedious point tho, but more as helpful optional tool for other minority since being optional and not mandatory players would not use if didn't want to.
    (0)
    Last edited by AnnaRosa; 01-25-2019 at 10:18 PM.

  8. #58
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    Sep 2015
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    Quote Originally Posted by AnnaRosa View Post
    Thank you so much for sharing your opinion completely understand your point of view you are a very clear person with a clear mind but unfortunately am of different opinion and in that context it came my suggestion not in the tedious point tho, but more as helpful optional tool for other minority since being optional and not mandatory players would not use if didn't want to.
    i dont know if you doing that on purpouse but you cant put overall gamedesign choices in the game and then say "buts its optional so it doesn't matter". If something is optional but more convenient people are gonna do it. Like thats how human work, including in mmos.

    Thats like saying giving god mode to players in instances and then say "well if it destorys the fun for you dont use it!"
    (5)

  9. #59
    Player
    AnnaRosa's Avatar
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    Jun 2017
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    Anni Suri
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    Rogue Lv 80
    Quote Originally Posted by Kaitoo View Post
    i dont know if you doing that on purpouse but you cant put overall gamedesign choices in the game and then say "buts its optional so it doesn't matter". If something is optional but more convenient people are gonna do it. Like thats how human work, including in mmos.

    Thats like saying giving god mode to players in instances and then say "well if it destorys the fun for you dont use it!"
    You can consider mounts/ teleport aetheryte optional too when you can walk your character everywhere inside the cities do it often with autorun, point of view is that the more options you add it will improve the game and not the other way around.
    No I am not doing it on purpose accept that persons can make different suggestions from yours and what is not useful to you might be to someone else.
    (0)

  10. #60
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    Sep 2015
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    Quote Originally Posted by AnnaRosa View Post
    You can consider mounts/ teleport aetheryte optional too when you can walk your character everywhere inside the cities do it often with autorun, point of view is that the more options you add it will improve the game and not the other way around.
    No I am not doing on purpose accept that persons can make different suggestions from yours.
    You literaly didnt adress one thing i mentioned while quoting my post besides that i asked you if you doing this on purpose sarcastically, quite an accomplishment.
    But still no, more options dont automatically improve the game, already stated why
    (3)

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