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  1. #1
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    Shurrikhan's Avatar
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    While I'm not fundamentally opposed to this, or certainly not just because it happens also to be prevalent in other MMOs whose practices (none too different, purpose-wise, from this mechanic) I dislike, surely there are far more tasteful and fitting ways to save time that would otherwise feel wasted?

    Like... not making the open world you travel through feel like a waste?
    (1)

  2. #2
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    AnnaRosa's Avatar
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    Quote Originally Posted by SenorPatty View Post
    Typically, when people requests QoLs, it's because there's an ingame inconvenience they wish to rectify. The only inconvenience I'm seeing here from the OP is one that's out of game and one that stems from their end. That's why it doesn't appeal to me and why I don't see the point of it and why I'd rather have SE not waste their development time on it.
    Never seen as inconvenience perspective that is you distorting what was wrote.
    Simply made a suggestion that though it could improve the game in a way it would turn it even more inclusive.



    Quote Originally Posted by Alexandre_Noireau View Post
    Please.
    If you want to play other game/check other things/watch something. Please, do that, and log off.

    The last this game needs is more bad tutorialing and automated stuff, as if the game wasn't lifeless enough. If anything, they needs more secret stuff, like more secret FATEs and more secret quests, more over world jump puzzles, maybe put important stuff behind some of those, that people cannot just walk their way into exploration.
    Someone else could use the same rhetoric as yours why don't you logout the forums if you can't comment constructively a simple suggestion.
    Those that can't sometimes walk to their way into exploration would benefit certainly from one optional tool such as autopath and being optional wouldn't hurt to be there so if one player doesn't like to use it doesn't have to.

    Sorry for the repetitive speech but now is needed the optional tool would be a benefit for persons who see their motor coordination affected by external factors in that occasion that would include them into the game.

    Such persons in such condition are humans too in case you didn't notice like you they also enjoy this game.


    Quote Originally Posted by Iscah View Post
    Aside of any other issues, I feel like there would be an issue between auto-pathing and danger from enemies, either way it could be implemented.
    Option 1: Makes no attempt to avoid enemies, just seeks a physically walkable route. Your character will be potentially mauled by high-level monsters because you weren't paying attention and the game sleepwalked you into a hazard.
    Option 2: Automatically seeks a safe path through enemies. Set your auto-path to the other end of the corridor full of high-level monsters and you won't have to manually sneak past them, the game will do it for you - defeating the entire point of having high-danger areas in the first place.
    Completely agree to the 1st option being autopath one optional tool if such was implemented players would know the risk when would use it but could only be in maps that the mobs are known previously such as Eureka for example.


    Quote Originally Posted by Makeda View Post
    I hear from the devs over at Blizzard that sure... everyone has a phone right?

    BUT...

    THIS IS NOT A KOREAN MOBILE MMO GAME

    If you want that hot-mess, go play one of those netmobile MMOs.
    No one is compared FFXIV to such games but you again if you can't comment constructively a simple suggestion go spit your hate elsewhere.


    Quote Originally Posted by Shurrikhan View Post
    While I'm not fundamentally opposed to this, or certainly not just because it happens also to be prevalent in other MMOs whose practices (none too different, purpose-wise, from this mechanic) I dislike, surely there are far more tasteful and fitting ways to save time that would otherwise feel wasted?

    Like... not making the open world you travel through feel like a waste?
    Really? I wrote waste not in that context but that's how you wish to put it.
    Again I meant if you are in one area where you take more time because sometimes grinding takes time since it is a repetitive task it's more than natural to multitask when you do the same path sometimes repeatedly you know the path already, the mobs and all the corners personally felt it would be ok to have such optional tool meant it personally and could help alot.
    On other hand the autopath doesn't take any beauty to the game or to the path your character travels like it was written before.
    Is just personal opinion.

    Quote Originally Posted by Vahlnir View Post
    You may not consider it as being lazy but the suggestion comes across as such. Walking, running and riding around isn't hard. It's one thing to set yourself to auto run, walk or ride like we have now because you still have to control where you're going. Having the game do any of that for you from point A to B without having to do anything at all can be considered lazy, plain and simple, and is imo a complete waste of time and resources.
    When someone throws an ad hominem argument in a repetitive and manipulative speech just because you repeat it like parrots do doesn't make it real, but that is a personal choice and that's a problem you'll have to face in the future.

    Now back to the subject the suggestion made on the initial topic has nothing to do with lazy or not lazy just because someone told you doesn't mean it's LEGIT. If you can back-off a bit you are not a holder of the absolute truth maybe consider that are other external factors that can affect persons motor coordination and that optional tool that for you might not improve the game maybe to other minority it will help and turn the game even more inclusive.
    (0)
    Last edited by AnnaRosa; 01-25-2019 at 08:22 PM.

  3. #3
    Player
    Penthea's Avatar
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    Quote Originally Posted by Shurrikhan View Post
    Like... not making the open world you travel through feel like a waste?
    Quote Originally Posted by AnnaRosa View Post
    What do you mean
    Well it's not really an open world if you can just turn on the auto-pilot on your character and have them run to their destination while you can go afk. Open world means you travel through a place that requires navigation and exploration. Auto-pathing removes both.
    (4)

  4. #4
    Player
    AnnaRosa's Avatar
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    Quote Originally Posted by Penthea View Post
    Well it's not really an open world if you can just turn on the auto-pilot on your character and have them run to their destination while you can go afk. Open world means you travel through a place that requires navigation and exploration. Auto-pathing removes both.
    But that where you are mistaken don't go afk when use autorun because actually enjoy the game contrary to what you state before and thank you for your suggestion is useful and use it all time.
    (0)

  5. #5
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    Penthea's Avatar
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    Quote Originally Posted by AnnaRosa View Post
    But that where you are mistaken don't go afk when use autorun because actually enjoy the game contrary to what you state before and thank you for your suggestion is useful and use it all time.
    And where you're mistaken is assuming everyone would use autopathing in the same manner as you. People go afk all the time when they're on a chocobo porter. Why would they not go afk when using autopathing?
    (5)

  6. #6
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    AnnaRosa's Avatar
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    Quote Originally Posted by ElHeggunte View Post
    I’m not understanding why you think we need this. What benefit does this really have? We don’t even have a zone large enough to justify this if we’re being frank. Between Aetherytes and mount speed boosts and Porters it should only take mere minutes to traverse even the largest zones on foot. Auto-pathing is wholly unnecessary.
    As wrote before and so sorry for being repetitive because it's starting to get old just because it isn't useful to you doesn't mean it won't be useful to someone else.
    Personally tried in different MMo and is really useful.

    Quote Originally Posted by Penthea View Post
    And where you're mistaken is assuming everyone would use autopathing in the same manner as you. People go afk all the time when they're on a chocobo porter. Why would they not go afk when using autopathing?
    Not all some might enjoy the view of the surroundings don't presume one for what the others do.
    (0)

  7. #7
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    Penthea's Avatar
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    Quote Originally Posted by AnnaRosa View Post
    Not all some might enjoy the view of the surroundings don't presume one for what the others do.
    But I didn't presume everyone would do something. You did. I merely pointed out why it takes away open world elements away from a game.
    (2)

  8. #8
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    Shurrikhan's Avatar
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    Quote Originally Posted by AnnaRosa View Post
    Really? I wrote waste not in that context but that's how you wish to put it.
    Sorry, I should have been more clear. I did not mean to imply that autopath would make the open world feel like a waste. At present, as soon as leveling is done -- if not sooner -- it already feels like a waste to me. I merely feel that QoL changes such as autopath solve an issue that is inherently solvable from two sides. QoL issues are readily imaginable when there seems to be something that can easily be done better, reducing tedium without sacrificing quality, such as when reducing how much "waste" one experiences. But, if there were more quality to begin with, while systems like auto-path wouldn't necessarily sacrifice that added quality, I feel like that would provide not only a greater positive towards the feeling of time well spent but set a far superior precedent for future design considerations. That, too, is not to say that the devs couldn't find a way to even more thoroughly zone out of the open world when forced through it and yet add to the world they've de-emphasized some time after. It's just less likely than it would have been, as each wastes the others implementation (autopathing) or development (an open world through which travel feels more intrinsically worthwhile) time.

    I don't think autopathing is bad per se. But as it would create a precedent where the logical choices for future development would exclude what I want to see for the game -- in particular, any intrinsic value in traversing the open world -- I am opposed most means of its implementation (e.g. those I've seen in various other MMOs, though admitedly mostly Korean FtPs) unless it's somehow miraculously paired with promises for those things it'd usually force out.

    Now, could something very much like auto-pathing be tastefully implemented. Probably. No, almost certainly. Perhaps it'd make use of an extension of the Chocobo Porters. Perhaps it'd make use of the group/idle cap and would be available only from roads and for going down those roads -- and in a cinematic fashion to boot. But, I need something more to go off here before my skepticism would allow my agreement with this, even as a solidly QoL feature.

    I want to travel the world. Not have it traveled for me. I want see more people out and about the world. Not botting from point A to B to save a fraction of gil on teleportation costs while they're getting food. I'm not convinced this can reduce tedium without also reducing quality, be it present or especially future. And I'm not seeing enough benefit to... care much. Convince me of the benefit, and that'll change. But you have yet to.
    (2)

  9. #9
    Player
    AnnaRosa's Avatar
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    Quote Originally Posted by Shurrikhan View Post
    Sorry, I should have been more clear. I did not mean to imply that autopath would make the open world feel like a waste. At present, as soon as leveling is done -- if not sooner -- it already feels like a waste to me. I merely feel that QoL changes such as autopath solve an issue that is inherently solvable from two sides. QoL issues are readily imaginable when there seems to be something that can easily be done better, reducing tedium without sacrificing quality, such as when reducing how much "waste" one experiences. But, if there were more quality to begin with, while systems like auto-path wouldn't necessarily sacrifice that added quality, I feel like that would provide not only a greater positive towards the feeling of time well spent but set a far superior precedent for future design considerations. That, too, is not to say that the devs couldn't find a way to even more thoroughly zone out of the open world when forced through it and yet add to the world they've de-emphasized some time after. It's just less likely than it would have been, as each wastes the others implementation (autopathing) or development (an open world through which travel feels more intrinsically worthwhile) time.

    I don't think autopathing is bad per se. But as it would create a precedent where the logical choices for future development would exclude what I want to see for the game -- in particular, any intrinsic value in traversing the open world -- I am opposed most means of its implementation (e.g. those I've seen in various other MMOs, though admitedly mostly Korean FtPs) unless it's somehow miraculously paired with promises for those things it'd usually force out.

    Now, could something very much like auto-pathing be tastefully implemented. Probably. No, almost certainly. Perhaps it'd make use of an extension of the Chocobo Porters. Perhaps it'd make use of the group/idle cap and would be available only from roads and for going down those roads -- and in a cinematic fashion to boot. But, I need something more to go off here before my skepticism would allow my agreement with this, even as a solidly QoL feature.

    I want to travel the world. Not have it traveled for me. I want see more people out and about the world. Not botting from point A to B to save a fraction of gil on teleportation costs while they're getting food. I'm not convinced this can reduce tedium without also reducing quality, be it present or especially future. And I'm not seeing enough benefit to... care much. Convince me of the benefit, and that'll change. But you have yet to.
    Thank you so much for sharing your opinion completely understand your point of view you are a very clear person with a clear mind but unfortunately am of different opinion and in that context it came my suggestion not in the tedious point tho, but more as helpful optional tool for other minority since being optional and not mandatory players would not use if didn't want to.
    (0)
    Last edited by AnnaRosa; 01-25-2019 at 10:18 PM.

  10. #10
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    Quote Originally Posted by AnnaRosa View Post
    Thank you so much for sharing your opinion completely understand your point of view you are a very clear person with a clear mind but unfortunately am of different opinion and in that context it came my suggestion not in the tedious point tho, but more as helpful optional tool for other minority since being optional and not mandatory players would not use if didn't want to.
    i dont know if you doing that on purpouse but you cant put overall gamedesign choices in the game and then say "buts its optional so it doesn't matter". If something is optional but more convenient people are gonna do it. Like thats how human work, including in mmos.

    Thats like saying giving god mode to players in instances and then say "well if it destorys the fun for you dont use it!"
    (5)

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