
Originally Posted by
Shurrikhan
Sorry, I should have been more clear. I did not mean to imply that autopath would make the open world feel like a waste. At present, as soon as leveling is done -- if not sooner -- it already feels like a waste to me. I merely feel that QoL changes such as autopath solve an issue that is inherently solvable from two sides. QoL issues are readily imaginable when there seems to be something that can easily be done better, reducing tedium without sacrificing quality, such as when reducing how much "waste" one experiences. But, if there were more quality to begin with, while systems like auto-path wouldn't necessarily sacrifice that added quality, I feel like that would provide not only a greater positive towards the feeling of time well spent but set a far superior precedent for future design considerations. That, too, is not to say that the devs couldn't find a way to even more thoroughly zone out of the open world when forced through it and yet add to the world they've de-emphasized some time after. It's just less likely than it would have been, as each wastes the others implementation (autopathing) or development (an open world through which travel feels more intrinsically worthwhile) time.
I don't think autopathing is bad per se. But as it would create a precedent where the logical choices for future development would exclude what I want to see for the game -- in particular, any intrinsic value in traversing the open world -- I am opposed most means of its implementation (e.g. those I've seen in various other MMOs, though admitedly mostly Korean FtPs) unless it's somehow miraculously paired with promises for those things it'd usually force out.
Now, could something very much like auto-pathing be tastefully implemented. Probably. No, almost certainly. Perhaps it'd make use of an extension of the Chocobo Porters. Perhaps it'd make use of the group/idle cap and would be available only from roads and for going down those roads -- and in a cinematic fashion to boot. But, I need something more to go off here before my skepticism would allow my agreement with this, even as a solidly QoL feature.
I want to travel the world. Not have it traveled for me. I want see more people out and about the world. Not botting from point A to B to save a fraction of gil on teleportation costs while they're getting food. I'm not convinced this can reduce tedium without also reducing quality, be it present or especially future. And I'm not seeing enough benefit to... care much. Convince me of the benefit, and that'll change. But you have yet to.