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  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Can't wait to see people get stuck with all the invisible walls littered around
    (6)

  2. #2
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by BillyKaplan View Post
    Can't wait to see people get stuck with all the invisible walls littered around
    Dunno but the MMO played before had invisible walls/objects and the auto path would include invisible walls/objects as obstacles and still get your character to the point you chose on the map.
    (0)
    Last edited by AnnaRosa; 01-24-2019 at 07:20 PM.

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by BillyKaplan View Post
    Can't wait to see people get stuck with all the invisible walls littered around
    The enemy AI already has pathfinding that prevents them from getting stuck on objects, so I'd assume if they did actually implement some kind of auto-move it would basically just be making your character use this same pathfinding.

    That said, I'm really torn about whether I'd actually want something like this. On one hand, bots are constantly abusing functionality similar to this on a daily basis (Particularly for gathering), so extending it to everyone would level the playing field a bit so to speak, but on the other hand it would make it that much more annoying to identify them (Though it's not like that matters all that much when they never get banned anyways).
    (3)
    Last edited by KageTokage; 01-24-2019 at 07:55 PM.

  4. #4
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by KageTokage View Post
    The enemy AI already has pathfinding that prevents them from getting stuck on objects, so I'd assume if they did actually implement some kind of auto-move it would basically just be making your character use this same pathfinding.

    That said, I'm really torn about whether I'd actually want something like this. On one hand, bots are constantly abusing functionality similar to this on a daily basis, so extending it to everyone one would level the playing field a bit so to speak, but on the other hand it would make it that much more annoying to identify them (Though it's not like that matters all that much when they never get banned anyways).
    Get it on the bot problem perspective but is so dam useful for Eureka unless they would use it on Eureka only because a normal player won't be able to keep full attention just on grinding so possibly divide the attention between grinding Eureka and something else.
    (0)