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  1. #41
    Player
    Zeich's Avatar
    Join Date
    Jun 2017
    Posts
    109
    Character
    Zeich Fieltas
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Auto-path still would be fatal in many situations. You mention Penny and Louhi - even if you followed a "safe" path, that path is programmed, and is unlikely to account for where mobs are on that path. Just getting to Penny, you have multiple aggressive mobs: dragons, matanga, moths. You'll wander through their area, and unless you do so manually, there's a very good chance any automated path will get you several points of aggro. In fact, dragons! An auto-path would likely not include walking, as that would require detection of where mobs are and identifying said mob.

    Same with Louhi - you have to jump down the ledge to get to him, and on the way you have two types of Dragons (the free-roamers, and the sleeper on the ledge), as well as the Anubys. Let's not mention the low HP you'll have jumping off the ledge, and auto-path likely won't account for needing to recover HP from the fall - you'll aggro the undead on your way into the area, if the dragon doesn't kill you for your lack of walking first.

    Auto-path is not viable to the level you expect it to be - it will always have an aspect of risk unless you keep yourself to areas ≥2 levels below you. Pagos and Pyros would still have the risk in the form of the dragons they have littered all about the place (Pagos in particular). This auto-path system just feels lazy, imo.
    (6)

  2. #42
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    This is a common feature of free-to-play MMOs, and it's one of the laziest options I've ever experienced. I think every single F2P MMO, that I played, with this feature also had daily login welfare.

    If navigating from point A to point B is so boring or mundane, to the point you wish the game plays itself (auto-pathing), then where will it end?
    (2)

  3. #43
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by AnnaRosa View Post
    But really useful option the time wasted walking your character to Penny boss and Loui boss allow you to make other thing at the same time, for example when a player play 2 different game at the same time, or playing Eureka and doing other different task the player can divide the attention better.
    Please.
    If you want to play other game/check other things/watch something. Please, do that, and log off.

    The last this game needs is more bad tutorialing and automated stuff, as if the game wasn't lifeless enough. If anything, they needs more secret stuff, like more secret FATEs and more secret quests, more over world jump puzzles, maybe put important stuff behind some of those, that people cannot just walk their way into exploration.
    (5)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  4. #44
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Aside of any other issues, I feel like there would be an issue between auto-pathing and danger from enemies, either way it could be implemented.

    Option 1: Makes no attempt to avoid enemies, just seeks a physically walkable route. Your character will be potentially mauled by high-level monsters because you weren't paying attention and the game sleepwalked you into a hazard.

    Option 2: Automatically seeks a safe path through enemies. Set your auto-path to the other end of the corridor full of high-level monsters and you won't have to manually sneak past them, the game will do it for you - defeating the entire point of having high-danger areas in the first place.
    (1)

  5. #45
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by AnnaRosa View Post
    click on map the point you want your character to travel and the game estimate the shortest path and does for the player auto either characters that travel by foot or mount, for example in Eureka would be really useful!
    I hear from the devs over at Blizzard that sure... everyone has a phone right?

    BUT...

    THIS IS NOT A KOREAN MOBILE MMO GAME

    If you want that hot-mess, go play one of those netmobile MMOs.
    (1)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  6. #46
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,799
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    While I'm not fundamentally opposed to this, or certainly not just because it happens also to be prevalent in other MMOs whose practices (none too different, purpose-wise, from this mechanic) I dislike, surely there are far more tasteful and fitting ways to save time that would otherwise feel wasted?

    Like... not making the open world you travel through feel like a waste?
    (1)

  7. #47
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by SenorPatty View Post
    Typically, when people requests QoLs, it's because there's an ingame inconvenience they wish to rectify. The only inconvenience I'm seeing here from the OP is one that's out of game and one that stems from their end. That's why it doesn't appeal to me and why I don't see the point of it and why I'd rather have SE not waste their development time on it.
    Never seen as inconvenience perspective that is you distorting what was wrote.
    Simply made a suggestion that though it could improve the game in a way it would turn it even more inclusive.



    Quote Originally Posted by Alexandre_Noireau View Post
    Please.
    If you want to play other game/check other things/watch something. Please, do that, and log off.

    The last this game needs is more bad tutorialing and automated stuff, as if the game wasn't lifeless enough. If anything, they needs more secret stuff, like more secret FATEs and more secret quests, more over world jump puzzles, maybe put important stuff behind some of those, that people cannot just walk their way into exploration.
    Someone else could use the same rhetoric as yours why don't you logout the forums if you can't comment constructively a simple suggestion.
    Those that can't sometimes walk to their way into exploration would benefit certainly from one optional tool such as autopath and being optional wouldn't hurt to be there so if one player doesn't like to use it doesn't have to.

    Sorry for the repetitive speech but now is needed the optional tool would be a benefit for persons who see their motor coordination affected by external factors in that occasion that would include them into the game.

    Such persons in such condition are humans too in case you didn't notice like you they also enjoy this game.


    Quote Originally Posted by Iscah View Post
    Aside of any other issues, I feel like there would be an issue between auto-pathing and danger from enemies, either way it could be implemented.
    Option 1: Makes no attempt to avoid enemies, just seeks a physically walkable route. Your character will be potentially mauled by high-level monsters because you weren't paying attention and the game sleepwalked you into a hazard.
    Option 2: Automatically seeks a safe path through enemies. Set your auto-path to the other end of the corridor full of high-level monsters and you won't have to manually sneak past them, the game will do it for you - defeating the entire point of having high-danger areas in the first place.
    Completely agree to the 1st option being autopath one optional tool if such was implemented players would know the risk when would use it but could only be in maps that the mobs are known previously such as Eureka for example.


    Quote Originally Posted by Makeda View Post
    I hear from the devs over at Blizzard that sure... everyone has a phone right?

    BUT...

    THIS IS NOT A KOREAN MOBILE MMO GAME

    If you want that hot-mess, go play one of those netmobile MMOs.
    No one is compared FFXIV to such games but you again if you can't comment constructively a simple suggestion go spit your hate elsewhere.


    Quote Originally Posted by Shurrikhan View Post
    While I'm not fundamentally opposed to this, or certainly not just because it happens also to be prevalent in other MMOs whose practices (none too different, purpose-wise, from this mechanic) I dislike, surely there are far more tasteful and fitting ways to save time that would otherwise feel wasted?

    Like... not making the open world you travel through feel like a waste?
    Really? I wrote waste not in that context but that's how you wish to put it.
    Again I meant if you are in one area where you take more time because sometimes grinding takes time since it is a repetitive task it's more than natural to multitask when you do the same path sometimes repeatedly you know the path already, the mobs and all the corners personally felt it would be ok to have such optional tool meant it personally and could help alot.
    On other hand the autopath doesn't take any beauty to the game or to the path your character travels like it was written before.
    Is just personal opinion.

    Quote Originally Posted by Vahlnir View Post
    You may not consider it as being lazy but the suggestion comes across as such. Walking, running and riding around isn't hard. It's one thing to set yourself to auto run, walk or ride like we have now because you still have to control where you're going. Having the game do any of that for you from point A to B without having to do anything at all can be considered lazy, plain and simple, and is imo a complete waste of time and resources.
    When someone throws an ad hominem argument in a repetitive and manipulative speech just because you repeat it like parrots do doesn't make it real, but that is a personal choice and that's a problem you'll have to face in the future.

    Now back to the subject the suggestion made on the initial topic has nothing to do with lazy or not lazy just because someone told you doesn't mean it's LEGIT. If you can back-off a bit you are not a holder of the absolute truth maybe consider that are other external factors that can affect persons motor coordination and that optional tool that for you might not improve the game maybe to other minority it will help and turn the game even more inclusive.
    (0)
    Last edited by AnnaRosa; 01-25-2019 at 08:22 PM.

  8. #48
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Like... not making the open world you travel through feel like a waste?
    Quote Originally Posted by AnnaRosa View Post
    What do you mean
    Well it's not really an open world if you can just turn on the auto-pilot on your character and have them run to their destination while you can go afk. Open world means you travel through a place that requires navigation and exploration. Auto-pathing removes both.
    (4)

  9. #49
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Penthea View Post
    Well it's not really an open world if you can just turn on the auto-pilot on your character and have them run to their destination while you can go afk. Open world means you travel through a place that requires navigation and exploration. Auto-pathing removes both.
    But that where you are mistaken don't go afk when use autorun because actually enjoy the game contrary to what you state before and thank you for your suggestion is useful and use it all time.
    (0)

  10. #50
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    This arguing each other is pointless, they will never implement auto pathing, they would have do it already if they wanted, this game is several years old.
    Sorry its never going to happen.
    (7)

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