Quote Originally Posted by Fawkes View Post
That's still nothing to do with Play Online, the problem was with the Square Enix Account Management service. Which is what we still use today, except now it has the mog station wrapper on most of it, but you can still get to parts of the old system if you click on some of the account management options.

You claimed it was "not suited for the current market", and yet it is doing fine in the current market.

Real elemental affinities require you to know what spells to use and can allow for more depth to the combat than just mashing 1-2-3 on every enemy. Eureka is not a real elemental system, it's a very simple system where you just lazily match the color to what it tells you to use.

FFXI's combat has never been tried here, so that's not really relevant.

As I said, FFXI had mounts since 2006. And 1.0 didn't have chocobos of any kind at launch, not even rentals.

1.0 had no sidequests at launch. It had story missions and guildleves. I believe sidequests were added in patch 1.16.
It had everything to do with PlayOnline because the issue that was happening was because of the linking with PlayOnline.

FFXI was not released in the current market, was it? It was released back in the older days when those practices were common. This is the whole reason why alot of old games are around. If they released today then they would fail just like how 1.0 failed.

The elemental affinities you are speaking of is called a rotation. We have a rotation for jobs now and it is better the way it is now. Learn your rotation and get good at it so you can get into high end raiding. Theres enough depth and simplicity in that, that it works. It allows for newer players to not feel overwhelmed and at the same time have enough depth for more skilled player. Elemental affinites would never work in this game. What you are explaining is what the Blue Mage is now in masked carnival and everybody is hating on Blue Mage right now. So your affinity issue fails there aswell. Eurekas elemental system is not a real elemental system? Are you kidding me? It has all the elements in there. It's no different than just using fire skills against wind. You are just changing the element to the appropriate type.

So they both didn't have mounts to begin with? Gotcha. So basically what I already said.

1.0 had no side quests but it had *story missions* and guidleves! Totally not quests at all!