Quote Originally Posted by Wolf_Heartnet View Post
It seems like you don't know what you are talking about and jumping to conclusions without even asking why play online was even mentioned. Not surprised to be honest.
http://www.playonline.com/ff11us/topics/ffxiv/ There was a debacle about playonline regarding 1.0 for many issues with accounts not being handled properly on its transfer or people not receiving items promised or discounts.

Your argument with XI's popularity has no real standing here when the XI attempts have been tried on XIV already and has failed. The game is still around so its great? Runescape is still around too. So is Lineage II and Lineage has seen a rise in activity aswell. Are you suggesting that just because an old game exist the game must be some kind of example on the pinnacle of gaming? You can play everquest in that case. FFXI is so great that they had to shut down the platforms? https://www.technobuffalo.com/2015/0...off-announced/ sounds more likely its being cashed in on and throwing it on life support.

Elemental affinities are not a good thing especially with the backlash it got initially on Eurekas release and then again on Pagos release.

And yet ffxi's combat doesn't work here and has been rejected by the players.

FFXI didn't have mounts and they came much later after its release. Just like 1.0 didn't have mounts to begin with.

XI's questing was extremely bad along with 1.0's questing which you magically seem to have forgotten about.
That's still nothing to do with Play Online, the problem was with the Square Enix Account Management service. Which is what we still use today, except now it has the mog station wrapper on most of it, but you can still get to parts of the old system if you click on some of the account management options.

You claimed it was "not suited for the current market", and yet it is doing fine in the current market.

Real elemental affinities require you to know what spells to use and can allow for more depth to the combat than just mashing 1-2-3 on every enemy. Eureka is not a real elemental system, it's a very simple system where you just lazily match the color to what it tells you to use.

FFXI's combat has never been tried here, so that's not really relevant.

As I said, FFXI had mounts since 2006. And 1.0 didn't have chocobos of any kind at launch, not even rentals.

1.0 had no sidequests at launch. It had story missions and guildleves. I believe sidequests were added in patch 1.16.