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  1. #1
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,737
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    It seems like you don't know what you are talking about and jumping to conclusions without even asking why play online was even mentioned. Not surprised to be honest.
    http://www.playonline.com/ff11us/topics/ffxiv/ There was a debacle about playonline regarding 1.0 for many issues with accounts not being handled properly on its transfer or people not receiving items promised or discounts.

    Your argument with XI's popularity has no real standing here when the XI attempts have been tried on XIV already and has failed. The game is still around so its great? Runescape is still around too. So is Lineage II and Lineage has seen a rise in activity aswell. Are you suggesting that just because an old game exist the game must be some kind of example on the pinnacle of gaming? You can play everquest in that case. FFXI is so great that they had to shut down the platforms? https://www.technobuffalo.com/2015/0...off-announced/ sounds more likely its being cashed in on and throwing it on life support.

    Elemental affinities are not a good thing especially with the backlash it got initially on Eurekas release and then again on Pagos release.

    And yet ffxi's combat doesn't work here and has been rejected by the players.

    FFXI didn't have mounts and they came much later after its release. Just like 1.0 didn't have mounts to begin with.

    XI's questing was extremely bad along with 1.0's questing which you magically seem to have forgotten about.
    That's still nothing to do with Play Online, the problem was with the Square Enix Account Management service. Which is what we still use today, except now it has the mog station wrapper on most of it, but you can still get to parts of the old system if you click on some of the account management options.

    You claimed it was "not suited for the current market", and yet it is doing fine in the current market.

    Real elemental affinities require you to know what spells to use and can allow for more depth to the combat than just mashing 1-2-3 on every enemy. Eureka is not a real elemental system, it's a very simple system where you just lazily match the color to what it tells you to use.

    FFXI's combat has never been tried here, so that's not really relevant.

    As I said, FFXI had mounts since 2006. And 1.0 didn't have chocobos of any kind at launch, not even rentals.

    1.0 had no sidequests at launch. It had story missions and guildleves. I believe sidequests were added in patch 1.16.
    (7)

  2. #2
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fawkes View Post
    That's still nothing to do with Play Online, the problem was with the Square Enix Account Management service. Which is what we still use today, except now it has the mog station wrapper on most of it, but you can still get to parts of the old system if you click on some of the account management options.

    You claimed it was "not suited for the current market", and yet it is doing fine in the current market.

    Real elemental affinities require you to know what spells to use and can allow for more depth to the combat than just mashing 1-2-3 on every enemy. Eureka is not a real elemental system, it's a very simple system where you just lazily match the color to what it tells you to use.

    FFXI's combat has never been tried here, so that's not really relevant.

    As I said, FFXI had mounts since 2006. And 1.0 didn't have chocobos of any kind at launch, not even rentals.

    1.0 had no sidequests at launch. It had story missions and guildleves. I believe sidequests were added in patch 1.16.
    It had everything to do with PlayOnline because the issue that was happening was because of the linking with PlayOnline.

    FFXI was not released in the current market, was it? It was released back in the older days when those practices were common. This is the whole reason why alot of old games are around. If they released today then they would fail just like how 1.0 failed.

    The elemental affinities you are speaking of is called a rotation. We have a rotation for jobs now and it is better the way it is now. Learn your rotation and get good at it so you can get into high end raiding. Theres enough depth and simplicity in that, that it works. It allows for newer players to not feel overwhelmed and at the same time have enough depth for more skilled player. Elemental affinites would never work in this game. What you are explaining is what the Blue Mage is now in masked carnival and everybody is hating on Blue Mage right now. So your affinity issue fails there aswell. Eurekas elemental system is not a real elemental system? Are you kidding me? It has all the elements in there. It's no different than just using fire skills against wind. You are just changing the element to the appropriate type.

    So they both didn't have mounts to begin with? Gotcha. So basically what I already said.

    1.0 had no side quests but it had *story missions* and guidleves! Totally not quests at all!
    (5)