Quote Originally Posted by Noodle_Trinidad View Post
Except I do know how it is like, hell even my info here states Ul’dah was my starting city in 1.0 and Limsa in 2.0. My character is literally from Palamecia which was a parent server of Excalibur, most current Legacy servers arent actually the original servets by the way. I played 1.0 since before Yoshida took over in 1.23.

1.0 and XI are not comparable at all and the reason 1.0 failed was due to its janky combat, a very stiff version of what we have now, and lack of endgame. Before 1.23a/b your endgame was Ifrit and eventually Mog, they even reuse the AI for the Void Frost Dragons from the Treants that blocked off the Mog Arena with the walk conditions, and once 1.23 came in we finally got Jobs, Garuda and Aurum Vale/Cutter’s Cry as endgame. And yes Jobs were not in the original XIV, it was all base classes and required more leveling of each to even survive things like Ifrit’s hellfire.

So please enlighten me how you lnow more than a Palamecian player on how 1.0 was both pre and post Job eras.
1.0 did not fail because of combat system or lack of endgame alone. It failed for MANY reasons.
1. It was following the same old mmo pattern of 11 that was not suited to the current mmo market.
2. Leve system was terrible
3. Too many bugs that prevented people from playing the game to its maximum. (death bug wouldn't let u come back to life)
4. Leveling was super grindy just like Eureka was a grindy mess.
5. Elemental affinities
6. Graphics in-game was too much and crashing peoples computers or giving really bad frame rates.
7. Play Online
8. The combat system you strongly complained about is very similar to XI just being more fast paced.
9. No player owned chocobos just like XI (Not talking about renting chocobos)
10. big maps too much walking and repasting just like XI
11. Terribly made quests just like XI
12. Limited teleportation to aetherytes just like XI
13. Experience exhaust system
14. Terrible UI/Menus just like ffXI
15. Terrible gathering system
16. Looting required 3 dialogues
17. The chat system was horrible just like FFXI's chat was horrible
18. You couldn't jump just like in FFXI
and more

You attributing 1.0's failure to just janky combat and lack of endgame shows that you clearly have no idea what your talking about. 1.0 and all the elements it brought from FFXI and all the bugs and limitations is what caused the game to fail. 2.0 brought elements from modern mmos and thats what made it succeed. Guess what Eureka also had? Level down/exp loss on death. You know what other game had that?