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  1. #1
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wolf_Heartnet View Post
    You never played 1.0 if you don't know how it wasn't.
    Except I do know how it is like, hell even my info here states Ul’dah was my starting city in 1.0 and Limsa in 2.0. My character is literally from Palamecia which was a parent server of Excalibur, most current Legacy servers arent actually the original servets by the way. I played 1.0 since before Yoshida took over in 1.23.

    1.0 and XI are not comparable at all and the reason 1.0 failed was due to its janky combat, a very stiff version of what we have now, and lack of endgame. Before 1.23a/b your endgame was Ifrit and eventually Mog, they even reuse the AI for the Void Frost Dragons from the Treants that blocked off the Mog Arena with the walk conditions, and once 1.23 came in we finally got Jobs, Garuda and Aurum Vale/Cutter’s Cry as endgame. And yes Jobs were not in the original XIV, it was all base classes and required more leveling of each to even survive things like Ifrit’s hellfire.

    So please enlighten me how you lnow more than a Palamecian player on how 1.0 was both pre and post Job eras.
    (5)

  2. #2
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Noodle_Trinidad View Post
    Except I do know how it is like, hell even my info here states Ul’dah was my starting city in 1.0 and Limsa in 2.0. My character is literally from Palamecia which was a parent server of Excalibur, most current Legacy servers arent actually the original servets by the way. I played 1.0 since before Yoshida took over in 1.23.

    1.0 and XI are not comparable at all and the reason 1.0 failed was due to its janky combat, a very stiff version of what we have now, and lack of endgame. Before 1.23a/b your endgame was Ifrit and eventually Mog, they even reuse the AI for the Void Frost Dragons from the Treants that blocked off the Mog Arena with the walk conditions, and once 1.23 came in we finally got Jobs, Garuda and Aurum Vale/Cutter’s Cry as endgame. And yes Jobs were not in the original XIV, it was all base classes and required more leveling of each to even survive things like Ifrit’s hellfire.

    So please enlighten me how you lnow more than a Palamecian player on how 1.0 was both pre and post Job eras.
    1.0 did not fail because of combat system or lack of endgame alone. It failed for MANY reasons.
    1. It was following the same old mmo pattern of 11 that was not suited to the current mmo market.
    2. Leve system was terrible
    3. Too many bugs that prevented people from playing the game to its maximum. (death bug wouldn't let u come back to life)
    4. Leveling was super grindy just like Eureka was a grindy mess.
    5. Elemental affinities
    6. Graphics in-game was too much and crashing peoples computers or giving really bad frame rates.
    7. Play Online
    8. The combat system you strongly complained about is very similar to XI just being more fast paced.
    9. No player owned chocobos just like XI (Not talking about renting chocobos)
    10. big maps too much walking and repasting just like XI
    11. Terribly made quests just like XI
    12. Limited teleportation to aetherytes just like XI
    13. Experience exhaust system
    14. Terrible UI/Menus just like ffXI
    15. Terrible gathering system
    16. Looting required 3 dialogues
    17. The chat system was horrible just like FFXI's chat was horrible
    18. You couldn't jump just like in FFXI
    and more

    You attributing 1.0's failure to just janky combat and lack of endgame shows that you clearly have no idea what your talking about. 1.0 and all the elements it brought from FFXI and all the bugs and limitations is what caused the game to fail. 2.0 brought elements from modern mmos and thats what made it succeed. Guess what Eureka also had? Level down/exp loss on death. You know what other game had that?
    (4)

  3. #3
    Player
    Cyhiwraith's Avatar
    Join Date
    Jan 2019
    Posts
    19
    Character
    Cyhiwraith Galbraith
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    1.0 did not fail because of combat system or lack of endgame alone. It failed for MANY reasons.
    1. It was following the same old mmo pattern of 11 that was not suited to the current mmo market.
    2. Leve system was terrible
    3. Too many bugs that prevented people from playing the game to its maximum. (death bug wouldn't let u come back to life)
    4. Leveling was super grindy just like Eureka was a grindy mess.
    5. Elemental affinities
    6. Graphics in-game was too much and crashing peoples computers or giving really bad frame rates.
    7. Play Online
    8. The combat system you strongly complained about is very similar to XI just being more fast paced.
    9. No player owned chocobos just like XI (Not talking about renting chocobos)
    10. big maps too much walking and repasting just like XI
    11. Terribly made quests just like XI
    12. Limited teleportation to aetherytes just like XI
    13. Experience exhaust system
    14. Terrible UI/Menus just like ffXI
    15. Terrible gathering system
    16. Looting required 3 dialogues
    17. The chat system was horrible just like FFXI's chat was horrible
    18. You couldn't jump just like in FFXI
    and more

    You attributing 1.0's failure to just janky combat and lack of endgame shows that you clearly have no idea what your talking about. 1.0 and all the elements it brought from FFXI and all the bugs and limitations is what caused the game to fail. 2.0 brought elements from modern mmos and thats what made it succeed. Guess what Eureka also had? Level down/exp loss on death. You know what other game had that?
    Based God just started the great triggering of this forum.
    (1)

  4. #4
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Wolf_Heartnet View Post
    1.0 did not fail because of combat system or lack of endgame alone. It failed for MANY reasons.
    1. It was following the same old mmo pattern of 11 that was not suited to the current mmo market.
    2. Leve system was terrible
    3. Too many bugs that prevented people from playing the game to its maximum. (death bug wouldn't let u come back to life)
    4. Leveling was super grindy just like Eureka was a grindy mess.
    5. Elemental affinities
    6. Graphics in-game was too much and crashing peoples computers or giving really bad frame rates.
    7. Play Online
    8. The combat system you strongly complained about is very similar to XI just being more fast paced.
    9. No player owned chocobos just like XI (Not talking about renting chocobos)
    10. big maps too much walking and repasting just like XI
    11. Terribly made quests just like XI
    12. Limited teleportation to aetherytes just like XI
    13. Experience exhaust system
    14. Terrible UI/Menus just like ffXI
    15. Terrible gathering system
    16. Looting required 3 dialogues
    17. The chat system was horrible just like FFXI's chat was horrible
    18. You couldn't jump just like in FFXI
    and more

    You attributing 1.0's failure to just janky combat and lack of endgame shows that you clearly have no idea what your talking about. 1.0 and all the elements it brought from FFXI and all the bugs and limitations is what caused the game to fail. 2.0 brought elements from modern mmos and thats what made it succeed. Guess what Eureka also had? Level down/exp loss on death. You know what other game had that?
    Sooo many false arguments there, like,,, ALL OF THEM, Im a huge fan of XI & not so much of eureka (Why?) Im not a fan of eureka FOR MOST THE REASONS YOU STATED THERE WHICH HAVE NOTHING TO DO WITH Final 11
    Quote Originally Posted by Cyhiwraith View Post
    Based God just started the great triggering of this forum.
    Post more.
    (5)
    Last edited by Ruf; 01-26-2019 at 11:20 AM.

  5. #5
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,746
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    1.0 did not fail because of combat system or lack of endgame alone. It failed for MANY reasons.
    1. It was following the same old mmo pattern of 11 that was not suited to the current mmo market.
    2. Leve system was terrible
    3. Too many bugs that prevented people from playing the game to its maximum. (death bug wouldn't let u come back to life)
    4. Leveling was super grindy just like Eureka was a grindy mess.
    5. Elemental affinities
    6. Graphics in-game was too much and crashing peoples computers or giving really bad frame rates.
    7. Play Online
    8. The combat system you strongly complained about is very similar to XI just being more fast paced.
    9. No player owned chocobos just like XI (Not talking about renting chocobos)
    10. big maps too much walking and repasting just like XI
    11. Terribly made quests just like XI
    12. Limited teleportation to aetherytes just like XI
    13. Experience exhaust system
    14. Terrible UI/Menus just like ffXI
    15. Terrible gathering system
    16. Looting required 3 dialogues
    17. The chat system was horrible just like FFXI's chat was horrible
    18. You couldn't jump just like in FFXI
    and more

    You attributing 1.0's failure to just janky combat and lack of endgame shows that you clearly have no idea what your talking about. 1.0 and all the elements it brought from FFXI and all the bugs and limitations is what caused the game to fail. 2.0 brought elements from modern mmos and thats what made it succeed. Guess what Eureka also had? Level down/exp loss on death. You know what other game had that?
    Speaking of having no idea what you're talking about, 1.0 never used Play Online.

    FFXI's style just isn't suited for the market, that's why it's been running for over 15 years and has gained popularity recently.

    Elemental affinities are a good thing.

    1.0 had multiple iterations on its combat, and was most like FFXI in the 1.23 combat that most people liked.

    FFXI has had player owned chocobos since 2006 and has a variety of different mounts these days.

    1.0 didn't have any quests at launch, FFXI had tons of unique quests.

    lol jumping
    (6)

  6. #6
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fawkes View Post
    Speaking of having no idea what you're talking about, 1.0 never used Play Online.

    FFXI's style just isn't suited for the market, that's why it's been running for over 15 years and has gained popularity recently.

    Elemental affinities are a good thing.

    1.0 had multiple iterations on its combat, and was most like FFXI in the 1.23 combat that most people liked.

    FFXI has had player owned chocobos since 2006 and has a variety of different mounts these days.

    1.0 didn't have any quests at launch, FFXI had tons of unique quests.

    lol jumping
    It seems like you don't know what you are talking about and jumping to conclusions without even asking why play online was even mentioned. Not surprised to be honest.
    http://www.playonline.com/ff11us/topics/ffxiv/ There was a debacle about playonline regarding 1.0 for many issues with accounts not being handled properly on its transfer or people not receiving items promised or discounts.

    Your argument with XI's popularity has no real standing here when the XI attempts have been tried on XIV already and has failed. The game is still around so its great? Runescape is still around too. So is Lineage II and Lineage has seen a rise in activity aswell. Are you suggesting that just because an old game exist the game must be some kind of example on the pinnacle of gaming? You can play everquest in that case. FFXI is so great that they had to shut down the platforms? https://www.technobuffalo.com/2015/0...off-announced/ sounds more likely its being cashed in on and throwing it on life support.

    Elemental affinities are not a good thing especially with the backlash it got initially on Eurekas release and then again on Pagos release.

    And yet ffxi's combat doesn't work here and has been rejected by the players.

    FFXI didn't have mounts and they came much later after its release. Just like 1.0 didn't have mounts to begin with.

    XI's questing was extremely bad along with 1.0's questing which you magically seem to have forgotten about.
    (3)

  7. #7
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Wolf_Heartnet View Post
    Your argument with XI's popularity has no real standing here when the XI attempts have been tried on XIV already and has failed. The game is still around so its great? Runescape is still around too. So is Lineage II and Lineage has seen a rise in activity aswell. Are you suggesting that just because an old game exist the game must be some kind of example on the pinnacle of gaming? You can play everquest in that case. FFXI is so great that they had to shut down the platforms? https://www.technobuffalo.com/2015/0...off-announced/ sounds more likely its being cashed in on and throwing it on life support.
    I can't speak for Lineage, but I know Runescape actually is still fairly successful. That's all I have to argue with you on.

    As for supporting you, I know I heard somewhere that the Japanese communtiy has actually been enjoying Eureka, but nearly everyone admits to being in it for the Relic Weapon. Similarly to how Yoshi is surprised so many people play Eureka... After putting the Relic Weapon behind it...
    (0)
    Greetings and salutations, adventurers.

  8. #8
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,746
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    It seems like you don't know what you are talking about and jumping to conclusions without even asking why play online was even mentioned. Not surprised to be honest.
    http://www.playonline.com/ff11us/topics/ffxiv/ There was a debacle about playonline regarding 1.0 for many issues with accounts not being handled properly on its transfer or people not receiving items promised or discounts.

    Your argument with XI's popularity has no real standing here when the XI attempts have been tried on XIV already and has failed. The game is still around so its great? Runescape is still around too. So is Lineage II and Lineage has seen a rise in activity aswell. Are you suggesting that just because an old game exist the game must be some kind of example on the pinnacle of gaming? You can play everquest in that case. FFXI is so great that they had to shut down the platforms? https://www.technobuffalo.com/2015/0...off-announced/ sounds more likely its being cashed in on and throwing it on life support.

    Elemental affinities are not a good thing especially with the backlash it got initially on Eurekas release and then again on Pagos release.

    And yet ffxi's combat doesn't work here and has been rejected by the players.

    FFXI didn't have mounts and they came much later after its release. Just like 1.0 didn't have mounts to begin with.

    XI's questing was extremely bad along with 1.0's questing which you magically seem to have forgotten about.
    That's still nothing to do with Play Online, the problem was with the Square Enix Account Management service. Which is what we still use today, except now it has the mog station wrapper on most of it, but you can still get to parts of the old system if you click on some of the account management options.

    You claimed it was "not suited for the current market", and yet it is doing fine in the current market.

    Real elemental affinities require you to know what spells to use and can allow for more depth to the combat than just mashing 1-2-3 on every enemy. Eureka is not a real elemental system, it's a very simple system where you just lazily match the color to what it tells you to use.

    FFXI's combat has never been tried here, so that's not really relevant.

    As I said, FFXI had mounts since 2006. And 1.0 didn't have chocobos of any kind at launch, not even rentals.

    1.0 had no sidequests at launch. It had story missions and guildleves. I believe sidequests were added in patch 1.16.
    (7)

  9. #9
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fawkes View Post
    That's still nothing to do with Play Online, the problem was with the Square Enix Account Management service. Which is what we still use today, except now it has the mog station wrapper on most of it, but you can still get to parts of the old system if you click on some of the account management options.

    You claimed it was "not suited for the current market", and yet it is doing fine in the current market.

    Real elemental affinities require you to know what spells to use and can allow for more depth to the combat than just mashing 1-2-3 on every enemy. Eureka is not a real elemental system, it's a very simple system where you just lazily match the color to what it tells you to use.

    FFXI's combat has never been tried here, so that's not really relevant.

    As I said, FFXI had mounts since 2006. And 1.0 didn't have chocobos of any kind at launch, not even rentals.

    1.0 had no sidequests at launch. It had story missions and guildleves. I believe sidequests were added in patch 1.16.
    It had everything to do with PlayOnline because the issue that was happening was because of the linking with PlayOnline.

    FFXI was not released in the current market, was it? It was released back in the older days when those practices were common. This is the whole reason why alot of old games are around. If they released today then they would fail just like how 1.0 failed.

    The elemental affinities you are speaking of is called a rotation. We have a rotation for jobs now and it is better the way it is now. Learn your rotation and get good at it so you can get into high end raiding. Theres enough depth and simplicity in that, that it works. It allows for newer players to not feel overwhelmed and at the same time have enough depth for more skilled player. Elemental affinites would never work in this game. What you are explaining is what the Blue Mage is now in masked carnival and everybody is hating on Blue Mage right now. So your affinity issue fails there aswell. Eurekas elemental system is not a real elemental system? Are you kidding me? It has all the elements in there. It's no different than just using fire skills against wind. You are just changing the element to the appropriate type.

    So they both didn't have mounts to begin with? Gotcha. So basically what I already said.

    1.0 had no side quests but it had *story missions* and guidleves! Totally not quests at all!
    (5)