Quote Originally Posted by Cyhiwraith View Post
Eureka is basically 1.0 which was obviously a massive failure. 2.0 brought it back to life.

1.0 was an attempt at being like FFXI. 2.0 Was all about massive fate trains.
Have you ever played 1.0? or even XI for that matter? Those 2 games are nothing alike. FFXIV 1.0 was the first attempt at making an MMO more action based when compared to its XI counterpart. The reason 1.0 failed was because they put too much focus in areas that didn't need it and put too little in things such as endgame. The combat was stiff and the only thing to do at level 50 before the 1.23a/b and Legacy Server merge was Ifrit, there really wasn't anything to do or to strive for. It would be like taking our current FFXIV and saying Endgame is literally just ADS from Coils, nothing else and nothing more. The only thing FFXI and FFXIV 1.0 have in common in the long run is some reused assets for enemies and the updated models of XI's base races with Galka's losing their tails on the change into Roegadyn.

Quote Originally Posted by Cyhiwraith View Post
Everyone HATED Eureka hardcore when they tried to kill fate trains (AKA, like 1.0). People demanded it to be nerfed and back to fate trains (like 2.0).

Do we see the correlation here? 1.0 was awful, garbage, it died. Was so bad it literally got shut down. 1.0 is FFXIV's attempt at FFXI, whether or not it is or isn't like FFXI, they need to stop bringing in any content from that or taking ideas from it, because clearly it has killed the game once and I doubt it couldn't do it again. It's clear people like 2.0 (FFXIV) more than 1.0 (FFXI). This is SE trying to recreate FFXI and it's awful, leave FFXI out of FFXIV. Doesn't matter if it's like FFXI or not, this is SE trying to make it into FFXI so STOP trying to be FFXI.
The reason Eureka failed was because they took the info from Diadem and nerfed the FATE pop, which NMs essentially are, and put more emphasis on killing the trash in a way that conflicted with the fast paced combat of the game. They then doubled down on this in Pagos with Yoshida claiming that players loved the gameplay more than the reward, something that should have been a red flag to many about what kind of feedback its getting. Eureka compared to XI is like comparing a 2 year old's recreation of the Mona Lisa and calling it exactly the original. Sure there are some concepts from XI but dear god is it nowhere near the XI experience.

Quote Originally Posted by Cyhiwraith View Post
It's clear people like 2.0 (FFXIV) more than 1.0 (FFXI). This is SE trying to recreate FFXI and it's awful, leave FFXI out of FFXIV. Doesn't matter if it's like FFXI or not, this is SE trying to make it into FFXI so STOP trying to be FFXI.
I really need to ask at this point where you're even getting your info on 1.0 from. In what way was 1.0 like FFXI? Outside of more emphasis on the open world due to the lack of instanced content how was FFXIV 1.0 in any way at all related to FFXI? Is this from person experience or second hand knowledge? I ask this as someone who has played XI and XIV 1.0.