All the more reason why we should be allowed to kill the wandering minstrel.
While I would agree that Eureka isn't the full-blown FFXI experience, it's a nice reminder of why that gaming experience shouldn't exist in this day and age.

Eureka is basically 1.0 which was obviously a massive failure. 2.0 brought it back to life.
1.0 was an attempt at being like FFXI. 2.0 Was all about massive fate trains.
Everyone HATED Eureka hardcore when they tried to kill fate trains (AKA, like 1.0). People demanded it to be nerfed and back to fate trains (like 2.0).
Do we see the correlation here? 1.0 was awful, garbage, it died. Was so bad it literally got shut down. 1.0 is FFXIV's attempt at FFXI, whether or not it is or isn't like FFXI, they need to stop bringing in any content from that or taking ideas from it, because clearly it has killed the game once and I doubt it couldn't do it again. It's clear people like 2.0 (FFXIV) more than 1.0 (FFXI). This is SE trying to recreate FFXI and it's awful, leave FFXI out of FFXIV. Doesn't matter if it's like FFXI or not, this is SE trying to make it into FFXI so STOP trying to be FFXI.




It really wasn't though. And if you honestly think that then you in all likelihood didn't play one or the other (or both). Whenever I see people parroting this misinformation it just comes off as baseless bias.
The only influence XI arguably had over on XIV 1.0 is that the devs working on 1.0 had it in their head that because they've made one MMORPG, they could do no wrong. That and the playable races. The similarities basically stopped there.





Yeah. I have a friend who played 1.0 and FF XI. They said FF XIV 1.0 was absolutely terrible and the only good part about it was the end. They praise FF XI when it gets brought up though and I know they go back to it from time to time. One was not like the other. I don't understand why people think that. I played FF XI for I'd say about a year and I had a blast. Was it grindy as all get out? Yes. But I enjoyed every moment of it in a way I still don't quite understand. There was just something magical about that game and even after a year's play I had only begun to scratch the surface.It really wasn't though. And if you honestly think that then you in all likelihood didn't play one or the other (or both). Whenever I see people parroting this misinformation it just comes off as baseless bias.
The only influence XI arguably had over on XIV 1.0 is that the devs working on 1.0 had it in their head that because they've made one MMORPG, they could do no wrong. That and the playable races. The similarities basically stopped there.
Last edited by Vahlnir; 01-24-2019 at 02:18 PM.
I'd really like to see specifics of what elements from XI are ruining Eureka for everyone. I've lost count of the number of times that people will say that Eureka is FFXI in a nutshell, but I never see it fleshed out more than that. I get that Xi hate is big around these parts, but it seems there may be a lot of misplaced blame. Also, I'm confused when you say "it doesn't matter if it's like XI or not" - in a conversation that is directly blaming XI for poor gameplay in XIV, I'd say it definitely matters whether or not there is any link at all.Eureka is basically 1.0 which was obviously a massive failure. 2.0 brought it back to life.
1.0 was an attempt at being like FFXI. 2.0 Was all about massive fate trains.
Everyone HATED Eureka hardcore when they tried to kill fate trains (AKA, like 1.0). People demanded it to be nerfed and back to fate trains (like 2.0).
Do we see the correlation here? 1.0 was awful, garbage, it died. Was so bad it literally got shut down. 1.0 is FFXIV's attempt at FFXI, whether or not it is or isn't like FFXI, they need to stop bringing in any content from that or taking ideas from it, because clearly it has killed the game once and I doubt it couldn't do it again. It's clear people like 2.0 (FFXIV) more than 1.0 (FFXI). This is SE trying to recreate FFXI and it's awful, leave FFXI out of FFXIV. Doesn't matter if it's like FFXI or not, this is SE trying to make it into FFXI so STOP trying to be FFXI.
Generally what I get from people it is the exp loss on death. Usually this comes from people who still carelessly run around zones or do stupid things and die frequently.
Fates are just fates. FFXI didn't have fates. It had NMs and HNMs and most had much longer respawns than Eureka. Many are just named in reference to certain ones in FFXI with a small number dropping items.
Hey twin!
(I know, looking super classy!)
Again, my experience in Eureka is quite limited, but it seems like there are always plenty of raises to be had when in the FATE train, but I suppose if you're off in a small group elsewhere this could be more of a problem. Or running around doing stupid things like you saidGenerally what I get from people it is the exp loss on death. Usually this comes from people who still carelessly run around zones or do stupid things and die frequently.
Fates are just fates. FFXI didn't have fates. It had NMs and HNMs and most had much longer respawns than Eureka. Many are just named in reference to certain ones in FFXI with a small number dropping items.
That does remind me of another similarity with XI. The overworld mobs can actually hurt and you can't easily outrun them if you aggro the wrong thing. Although, that is a plus to me personally as I've always felt the XIV overworld needed spicing up.





Eureka isn't really like 1.0 at all, 1.0 had guildleves from the start as repeatable quests you could do to level, there's no repeatable quests in Eureka. And honestly the biggest problem with 1.0 was that they didn't take or learn enough from FFXI, they threw the baby out with the bathwater and made an empty shell of a Final Fantasy that had thaumaturges and pugilists and maybe one or two references to a chocobo, and other than that was a generic fantasy MMO full of burlap sack gear that completely lacked the "Final Fantasy feel".Eureka is basically 1.0 which was obviously a massive failure. 2.0 brought it back to life.
1.0 was an attempt at being like FFXI. 2.0 Was all about massive fate trains.
Everyone HATED Eureka hardcore when they tried to kill fate trains (AKA, like 1.0). People demanded it to be nerfed and back to fate trains (like 2.0).
Do we see the correlation here? 1.0 was awful, garbage, it died. Was so bad it literally got shut down. 1.0 is FFXIV's attempt at FFXI, whether or not it is or isn't like FFXI, they need to stop bringing in any content from that or taking ideas from it, because clearly it has killed the game once and I doubt it couldn't do it again. It's clear people like 2.0 (FFXIV) more than 1.0 (FFXI). This is SE trying to recreate FFXI and it's awful, leave FFXI out of FFXIV. Doesn't matter if it's like FFXI or not, this is SE trying to make it into FFXI so STOP trying to be FFXI.
People saying eureka is not like FFXI they are 100% right, because FFXI was trash due to the trash combat and eureka in ffxiv is pretty decent comparing to that.
I played this old game few times, its an mmorpg with the combat of a turn base game, awful as hell, idk why people find it nicer, zerg rush for fates is more exciting than that.



How is it a reminder when it's not even FFXI.
You're a FFXI hater with that sig lmao.
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