Please bring on more unique eureka items with the poppable NM. We also need besieged, conquest and a zone where we can open world pop. Also xi haters, please feel free to hate on me. Hate hate hate hate hate hate, haters ball.
Please bring on more unique eureka items with the poppable NM. We also need besieged, conquest and a zone where we can open world pop. Also xi haters, please feel free to hate on me. Hate hate hate hate hate hate, haters ball.

I feel a lot of people with this argument either never played XI, or played it very little to understand that Eureka nor Blue Mage are anything like their XI counterparts. Granted, you can argue that Eureka has elements from XI, but they literally took Vulkurm Dunes leveling and just expanded it across multiple zones. If Eureka was a lot more like, say, Abyssea or Dynamis, it would have probably been received better (whether it would actually be better is a different discussion. But at least it would be more than farming mobs for 3 hours).
With that being said, I'm not for XI being in XIV. However, I'm not against it either. I just wouldn't really tell them to "stop" porting stuff over, mostly because they haven't really ported over anything from XI aside from leveling.
I've played XI for ages, and still sub, but I'm failing to see the major correlations between XI and Eureka. To be fair, my Eureka experience is incredibly limited, so maybe someone can clear things up for me. But from my experience, the similar features I've noticed in Eureka are:I feel a lot of people with this argument either never played XI, or played it very little to understand that Eureka nor Blue Mage are anything like their XI counterparts. Granted, you can argue that Eureka has elements from XI, but they literally took Vulkurm Dunes leveling and just expanded it across multiple zones. If Eureka was a lot more like, say, Abyssea or Dynamis, it would have probably been received better (whether it would actually be better is a different discussion. But at least it would be more than farming mobs for 3 hours).
1) Shouting for an XP group (in this case, a FATE train party)
2) If you're a low level, enjoy that deleveling while you try and run to your party!
3) Elemental weakness/strength system (although quite basic in XIV)
4) Placeholders for the FATE NMs
Aside from that, it just seems like a crazy zerg fest with people simply running from one NM to the next. The RNG item turn-ins were already in game with PotD. The "NMs" are already in XIV as FATES. The zerging is very much a XIV style as seen with hunts. Light farming, thanks XIV! There are a few little details sprinkled in that may have been inspired by XI, but the actual game play feels nothing like it to me.
Again, my experience in Eureka is limited, so maybe someone else can chime in on other similarities if I'm missing something obvious here.
As an aside, I did actually like the Dunes partying :X Met some of my good friends there. Sure, sometimes the parties sucked, but you're bound to get some bad mixed in now and then with anything (see our "Tales from Duty Finder" thread).


Pretty sure both blue mage and eureka is optional content. Don't like it? Don't do it.

As someone who doesn't really like instanced group content, I'm all for porting FFXI into FFXIV... Provided they do a good job the port, and don't simply supplant one form of forced-grouping (which is different from players working together, since working together does not imply remaining in a group for extended periods of time) with another.

The issue is you guys are taking it as Eureka *IS* FFXI, no, it's just the devs ATTEMPTING to make it FFXI. Grind fest, kill mobs, lose exp, kill more mobs, chain farm, kill kill kill kill same thing over and over. Again, they are *attempting* to copy FFXI, even if it is a complete failure.





That is basically what others, myself included, have said. You were comparing XI to 1.0, and 1.0 to Eureka. That's like saying apples are like walnuts, and walnuts are like bananas. None of it is really relatable.

1.0 was a failed attempt at FFXI improvement. Just like Eureka is a failed attempt at FFXI improvement.





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