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  1. #11
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,651
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I would like them to port more of FFXI. Assuming that Eureka and Blue Mage are actually trying to be like FFXI then the devs need to get better at recognizing what was good about FFXI and try copying that instead. Eureka is most like the leveling grind of FFXI which was always the worst thing about the game, if they wanted to have big FFXI NM fights they should have copy and pasted the treasure map code instead of the FATE code, to have NMs spawned by trading pop items to ??? points. They should have looked at actual content from FFXI that people enjoyed like Besieged or Assault/Salvage and tried to recreate those experiences. And FFXIV's Blue Mage is extremely watered down compared to FFXI. In FFXI it seemed like almost every mob type had at least one spell to teach you and even spells that did similar things might at least give you different stats/traits, in XIV you can barely learn anything and most of it is useless or does comparable damage to your starter spell.

    And I'm going to continue holding my breath for more FFXI gear, and also a Distant Worlds orchestrion roll.
    (18)

  2. #12
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Vahlnir View Post
    Eureka did a poor job of recreating the FF XI experience. FF XIV is still nothing like XI as a result of its existence.

    Eureka is the "Minstrel's Ballad" version of FFXI, where someone tells you the story about how bad XI was but in the end it's just a big exaggeration...

    ...which you're then thrown into to play it as if that was what really happened.
    (8)

  3. #13
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Please bring on more unique eureka items with the poppable NM. We also need besieged, conquest and a zone where we can open world pop. Also xi haters, please feel free to hate on me. Hate hate hate hate hate hate, haters ball.
    (7)

  4. #14
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    I feel a lot of people with this argument either never played XI, or played it very little to understand that Eureka nor Blue Mage are anything like their XI counterparts. Granted, you can argue that Eureka has elements from XI, but they literally took Vulkurm Dunes leveling and just expanded it across multiple zones. If Eureka was a lot more like, say, Abyssea or Dynamis, it would have probably been received better (whether it would actually be better is a different discussion. But at least it would be more than farming mobs for 3 hours).

    With that being said, I'm not for XI being in XIV. However, I'm not against it either. I just wouldn't really tell them to "stop" porting stuff over, mostly because they haven't really ported over anything from XI aside from leveling.
    (7)

  5. #15
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by splinter1545 View Post
    I feel a lot of people with this argument either never played XI, or played it very little to understand that Eureka nor Blue Mage are anything like their XI counterparts. Granted, you can argue that Eureka has elements from XI, but they literally took Vulkurm Dunes leveling and just expanded it across multiple zones. If Eureka was a lot more like, say, Abyssea or Dynamis, it would have probably been received better (whether it would actually be better is a different discussion. But at least it would be more than farming mobs for 3 hours).
    I've played XI for ages, and still sub, but I'm failing to see the major correlations between XI and Eureka. To be fair, my Eureka experience is incredibly limited, so maybe someone can clear things up for me. But from my experience, the similar features I've noticed in Eureka are:

    1) Shouting for an XP group (in this case, a FATE train party)
    2) If you're a low level, enjoy that deleveling while you try and run to your party!
    3) Elemental weakness/strength system (although quite basic in XIV)
    4) Placeholders for the FATE NMs

    Aside from that, it just seems like a crazy zerg fest with people simply running from one NM to the next. The RNG item turn-ins were already in game with PotD. The "NMs" are already in XIV as FATES. The zerging is very much a XIV style as seen with hunts. Light farming, thanks XIV! There are a few little details sprinkled in that may have been inspired by XI, but the actual game play feels nothing like it to me.

    Again, my experience in Eureka is limited, so maybe someone else can chime in on other similarities if I'm missing something obvious here.

    As an aside, I did actually like the Dunes partying :X Met some of my good friends there. Sure, sometimes the parties sucked, but you're bound to get some bad mixed in now and then with anything (see our "Tales from Duty Finder" thread).
    (8)

  6. #16
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Pretty sure both blue mage and eureka is optional content. Don't like it? Don't do it.
    (6)

  7. #17
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Alistaire View Post
    Eureka is the "Minstrel's Ballad" version of FFXI, where someone tells you the story about how bad XI was but in the end it's just a big exaggeration...

    ...which you're then thrown into to play it as if that was what really happened.
    All the more reason why we should be allowed to kill the wandering minstrel.

    While I would agree that Eureka isn't the full-blown FFXI experience, it's a nice reminder of why that gaming experience shouldn't exist in this day and age.
    (9)

  8. #18
    Player
    Cyhiwraith's Avatar
    Join Date
    Jan 2019
    Posts
    19
    Character
    Cyhiwraith Galbraith
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Eureka is basically 1.0 which was obviously a massive failure. 2.0 brought it back to life.

    1.0 was an attempt at being like FFXI. 2.0 Was all about massive fate trains.

    Everyone HATED Eureka hardcore when they tried to kill fate trains (AKA, like 1.0). People demanded it to be nerfed and back to fate trains (like 2.0).

    Do we see the correlation here? 1.0 was awful, garbage, it died. Was so bad it literally got shut down. 1.0 is FFXIV's attempt at FFXI, whether or not it is or isn't like FFXI, they need to stop bringing in any content from that or taking ideas from it, because clearly it has killed the game once and I doubt it couldn't do it again. It's clear people like 2.0 (FFXIV) more than 1.0 (FFXI). This is SE trying to recreate FFXI and it's awful, leave FFXI out of FFXIV. Doesn't matter if it's like FFXI or not, this is SE trying to make it into FFXI so STOP trying to be FFXI.
    (6)

  9. #19
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kazrah View Post
    All the more reason why we should be allowed to kill the wandering minstrel.

    While I would agree that Eureka isn't the full-blown FFXI experience, it's a nice reminder of why that gaming experience shouldn't exist in this day and age.
    How is it a reminder when it's not even FFXI.

    You're a FFXI hater with that sig lmao.
    (8)

  10. #20
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,459
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cyhiwraith View Post
    1.0 was an attempt at being like FFXI.
    It really wasn't though. And if you honestly think that then you in all likelihood didn't play one or the other (or both). Whenever I see people parroting this misinformation it just comes off as baseless bias.

    The only influence XI arguably had over on XIV 1.0 is that the devs working on 1.0 had it in their head that because they've made one MMORPG, they could do no wrong. That and the playable races. The similarities basically stopped there.
    (11)

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