I don't agree with this, putting it on the shelf after a week, or three days as is my case, is a failure. It means that they put what at a minimum has to be a about 3 months of work into one week of content. I would say they worked on it longer but the assets used were all old stock assets they had from other parts of the game. Furthermore they themselves set the benchmark when they declared diadem a failure and tried to fix it. Tried is the word in that sentence you should focus on. Diadem was something you did a few times the first week, then it was dead. Blue mage is the same thus by their own benchmark it's a failure. Their efforts should go in to something that will stick around and be used in the game for a long time, not just one week for those that are taking the mini game, because it's not a job, slow.


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I like that they try new things - not to replace the old jobs, but as an addition. And I see several possibilities for further limited jobs. And I can see them trying different things with the different jobs. Take beastmaster as an example; if they went solo limited with that one (though I suspect many want it as a regular job), it could play very different from BLU. BLU's gimmick is to learn abilities from enemies. Beast could have a whole different gimmick, like capturing beasts, which in turn could affect gameplay quite differently.




