Okay, so here's a quick review from me.
49/49 spells
25/25 masked carnival trials
3/3 achievements
I honestly felt the carnival itself was rather shallow. Quite a few of the enemies were weak against wind so it was basically spam glower with the occasional feather rain. Those who weren't was basically spam the element they are weak against. A few trials at least stood out. The claws that reflected physical and magic damage made for an interesting situation of hitting one without hitting the other while still damaging the boss for example. Only 4 trials really stood out to me including that one out of the 25. The last achievement was a nice challenge but the other two could be cheesed easily with final sting or self destruct. Now to get to the elephant in the room. Whoever decided that BLU's burst should be locked behind RNG should get a good smack in the back of the head with a paper fan. Or stepped on by Yotsuyu, take your pick. That was probably one of the most painful grinds just behind the Atma quest of 2.1.
As a class, I see Bluemage as having potential that is being held back by the wall of being a limited class. Which is honestly a shame. If anything, I can see it's very underpowered apart from a few spells that is easily solved by some tweeks to the spell itself. Making White Wind only healing for half the user's HP or having a large cooldown for example. Funnily enough, a lack of a basic wind spell also makes Carnival a bit more annoying to complete in it's own right.

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