Results 1 to 10 of 37

Hybrid View

  1. #1
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Normal Raid loot should've been reworked when they introduced same ilv crafted pieces. You've less incentive for dedicated players to do Normals meaning the quality of every run will most likely be bad. But the weekly lock nature of the loot tend to make players gravitate toward pieces of their choices making the competition for them not so harsh. During the weekly stage, the problem lies in Chains and Shafts being locked to a specific floor of the raid, on top of 4 Shafts being needed making you take 4 weeks to complete a chest piece rather than 2 if you'd desire so (like pants), essentially getting rid of part of the freedom the system implies with every other piece they offer.

    Specially post weekly unlock, the desired token of gear can require a minimal amount of runs or infinite, you actually need an average higher amount of runs of Normal modes for its loot than Savage (thanks to pages being guaranteed). It's very weird. I don't get why Crystaloid needs are lowered but everything else isn't. And you'll constantly have all 8 players competing for all drop pieces while still needing 2~4 to form a somewhat outdated loot (since crafted now are not only faster to obtain but can be upgraded to a higher ilv);

    It all just strikes as odd and make players not want to do normals when the idea of the system was to have the run Normals for a while for the loot, it's slowly causing people to just simply avoid the content. But it can end up leading into frustration and a sense of unfairness. A simple tweak like adding a guaranteed double drop of each piece could already soften the issues. Its been years crafted gear of the same ilv had been introduced and now it can be upgraded as well to add on the system, would be nice to see and update for the Normal loot as well, having songs and other special dropsin certain turns certainly made it all more interesting because you populate those fights with players not looking for gear, but the special loot instead.
    (0)
    Last edited by zuzu-bq; 01-25-2019 at 12:12 AM.