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  1. #21
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Deceptus View Post
    Eureka Gear: You really going to say this isn't determined by RNG? Really?
    Yet, you can get the entire set in 3 days as opposed to 15 weeks.
    (2)

  2. #22
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Alucard135 View Post
    Yet, you can get the entire set in 3 days as opposed to 15 weeks.
    Provided you've done all the relic steps up until that point. Before the pagos nerf, that was taxing.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #23
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Let me get minions and cards this way, too.
    (0)

  4. #24
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Eli85 View Post
    "A perfectly fair and timely manner" does not equate to fully geared out in a month. I will answer for myself, rather than other players: I do not mind a system where it takes me 2-4 months to fully gear out, so long as I do not feel the need to grind the same fight over and over for a drop. It's easier to explain this by referencing WoW and Personal Loot. No actual loot drops from the boss, but when you kill the boss, you roll against the boss, and if you win, you get a random piece of loot off the boss' loot table. So there is no going back and grinding the same boss over and over; you kill the boss once a week, then go on to other activities. So to make this really clear: the reason I don't stick around long term, is because the gear sets that I want, I have to grind the same fight over and over until I get lucky. That's a really bad system. I like the content, I like the rewards, but because of how the game divvies up that reward, I just get really frustrated and put the game on the back burner. I do not want that frustration to exist in the game any more.
    So if you lose the roll against the boss, you don't even get any loot and if you win, it's random, so it might not even be the item that you want/need? And there's no second try possible? I do not understand how that is a better system.

    If you do not want to run a boss multiple times a week, then you don't have to. Just treat it as you losing the roll for that week if you don't get any loot.
    (1)
    Last edited by linay; 01-24-2019 at 01:02 PM.

  5. #25
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by linay View Post
    So if you lose the roll against the boss, you don't even get any loot and if you win, it's random, so it might not even be the item that you want/need? And there's no second try possible? I do not understand how that is a better system.

    If you do not want to run a boss multiple times a week, then you don't have to. Just treat it as you losing the roll for that week if you don't get any loot.

    Unfortunately human psychology doesn't work that way. When you can obtain it, you will want to excise all opportunities to attain it, even if it's to your detriment.


    For myself, like I have said previously, I run the raid a few times, thoroughly enjoy it, but then unsub for a few months until more content comes out. A better system that doesn't frustrate me would keep me subbed.
    (1)

  6. #26
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Eli85 View Post
    Unfortunately human psychology doesn't work that way. When you can obtain it, you will want to excise all opportunities to attain it, even if it's to your detriment.
    Maybe, but in the end, you can take control of yourself.
    For myself, like I have said previously, I run the raid a few times, thoroughly enjoy it, but then unsub for a few months until more content comes out. A better system that doesn't frustrate me would keep me subbed.
    Try running with friends so you can lessen the amount of runs needed.
    (0)

  7. #27
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Sure you could pre-form like some have said but that is not at all the point.
    The current loot system needs improvement and i agree with OP on some points.
    I can go months without any sort of gear because RNG is a bitch in this game. And it is annoying as hell because i play multiple jobs.
    And i am one that does not like to have to bother people just so i could obtain gear. People miss the point that keep insisting "just form a party with friends".

    A token system would be best.
    (1)

  8. #28
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Normal Raid loot should've been reworked when they introduced same ilv crafted pieces. You've less incentive for dedicated players to do Normals meaning the quality of every run will most likely be bad. But the weekly lock nature of the loot tend to make players gravitate toward pieces of their choices making the competition for them not so harsh. During the weekly stage, the problem lies in Chains and Shafts being locked to a specific floor of the raid, on top of 4 Shafts being needed making you take 4 weeks to complete a chest piece rather than 2 if you'd desire so (like pants), essentially getting rid of part of the freedom the system implies with every other piece they offer.

    Specially post weekly unlock, the desired token of gear can require a minimal amount of runs or infinite, you actually need an average higher amount of runs of Normal modes for its loot than Savage (thanks to pages being guaranteed). It's very weird. I don't get why Crystaloid needs are lowered but everything else isn't. And you'll constantly have all 8 players competing for all drop pieces while still needing 2~4 to form a somewhat outdated loot (since crafted now are not only faster to obtain but can be upgraded to a higher ilv);

    It all just strikes as odd and make players not want to do normals when the idea of the system was to have the run Normals for a while for the loot, it's slowly causing people to just simply avoid the content. But it can end up leading into frustration and a sense of unfairness. A simple tweak like adding a guaranteed double drop of each piece could already soften the issues. Its been years crafted gear of the same ilv had been introduced and now it can be upgraded as well to add on the system, would be nice to see and update for the Normal loot as well, having songs and other special dropsin certain turns certainly made it all more interesting because you populate those fights with players not looking for gear, but the special loot instead.
    (0)
    Last edited by zuzu-bq; 01-25-2019 at 12:12 AM.

  9. #29
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Maero View Post
    Sure you could pre-form like some have said but that is not at all the point.
    The current loot system needs improvement and i agree with OP on some points.
    I can go months without any sort of gear because RNG is a bitch in this game. And it is annoying as hell because i play multiple jobs.
    And i am one that does not like to have to bother people just so i could obtain gear. People miss the point that keep insisting "just form a party with friends".

    A token system would be best.
    I don't disagree with improving the system, just not in the way Eli85 described it as I understood it.

    That being said, why do you consider it a bother to other people? It's an MMO, so playing with other people is a normal thing to do. It's also not like you're necessarily the only one getting something out of the run, so it never hurts to just ask or even announce that you are running something and see if other people want to join.
    (1)

  10. #30
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by linay View Post
    Maybe, but in the end, you can take control of yourself. Try running with friends so you can lessen the amount of runs needed.

    That we all do, and I take my time to other games. *Shrug*
    (1)

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