Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Let me get minions and cards this way, too.
So if you lose the roll against the boss, you don't even get any loot and if you win, it's random, so it might not even be the item that you want/need? And there's no second try possible? I do not understand how that is a better system."A perfectly fair and timely manner" does not equate to fully geared out in a month. I will answer for myself, rather than other players: I do not mind a system where it takes me 2-4 months to fully gear out, so long as I do not feel the need to grind the same fight over and over for a drop. It's easier to explain this by referencing WoW and Personal Loot. No actual loot drops from the boss, but when you kill the boss, you roll against the boss, and if you win, you get a random piece of loot off the boss' loot table. So there is no going back and grinding the same boss over and over; you kill the boss once a week, then go on to other activities. So to make this really clear: the reason I don't stick around long term, is because the gear sets that I want, I have to grind the same fight over and over until I get lucky. That's a really bad system. I like the content, I like the rewards, but because of how the game divvies up that reward, I just get really frustrated and put the game on the back burner. I do not want that frustration to exist in the game any more.
If you do not want to run a boss multiple times a week, then you don't have to. Just treat it as you losing the roll for that week if you don't get any loot.
Last edited by linay; 01-24-2019 at 01:02 PM.
So if you lose the roll against the boss, you don't even get any loot and if you win, it's random, so it might not even be the item that you want/need? And there's no second try possible? I do not understand how that is a better system.
If you do not want to run a boss multiple times a week, then you don't have to. Just treat it as you losing the roll for that week if you don't get any loot.
Unfortunately human psychology doesn't work that way. When you can obtain it, you will want to excise all opportunities to attain it, even if it's to your detriment.
For myself, like I have said previously, I run the raid a few times, thoroughly enjoy it, but then unsub for a few months until more content comes out. A better system that doesn't frustrate me would keep me subbed.
Maybe, but in the end, you can take control of yourself.Try running with friends so you can lessen the amount of runs needed.For myself, like I have said previously, I run the raid a few times, thoroughly enjoy it, but then unsub for a few months until more content comes out. A better system that doesn't frustrate me would keep me subbed.
Sure you could pre-form like some have said but that is not at all the point.
The current loot system needs improvement and i agree with OP on some points.
I can go months without any sort of gear because RNG is a bitch in this game. And it is annoying as hell because i play multiple jobs.
And i am one that does not like to have to bother people just so i could obtain gear. People miss the point that keep insisting "just form a party with friends".
A token system would be best.
Normal Raid loot should've been reworked when they introduced same ilv crafted pieces. You've less incentive for dedicated players to do Normals meaning the quality of every run will most likely be bad. But the weekly lock nature of the loot tend to make players gravitate toward pieces of their choices making the competition for them not so harsh. During the weekly stage, the problem lies in Chains and Shafts being locked to a specific floor of the raid, on top of 4 Shafts being needed making you take 4 weeks to complete a chest piece rather than 2 if you'd desire so (like pants), essentially getting rid of part of the freedom the system implies with every other piece they offer.
Specially post weekly unlock, the desired token of gear can require a minimal amount of runs or infinite, you actually need an average higher amount of runs of Normal modes for its loot than Savage (thanks to pages being guaranteed). It's very weird. I don't get why Crystaloid needs are lowered but everything else isn't. And you'll constantly have all 8 players competing for all drop pieces while still needing 2~4 to form a somewhat outdated loot (since crafted now are not only faster to obtain but can be upgraded to a higher ilv);
It all just strikes as odd and make players not want to do normals when the idea of the system was to have the run Normals for a while for the loot, it's slowly causing people to just simply avoid the content. But it can end up leading into frustration and a sense of unfairness. A simple tweak like adding a guaranteed double drop of each piece could already soften the issues. Its been years crafted gear of the same ilv had been introduced and now it can be upgraded as well to add on the system, would be nice to see and update for the Normal loot as well, having songs and other special dropsin certain turns certainly made it all more interesting because you populate those fights with players not looking for gear, but the special loot instead.
Last edited by zuzu-bq; 01-25-2019 at 12:12 AM.
I don't disagree with improving the system, just not in the way Eli85 described it as I understood it.Sure you could pre-form like some have said but that is not at all the point.
The current loot system needs improvement and i agree with OP on some points.
I can go months without any sort of gear because RNG is a bitch in this game. And it is annoying as hell because i play multiple jobs.
And i am one that does not like to have to bother people just so i could obtain gear. People miss the point that keep insisting "just form a party with friends".
A token system would be best.
That being said, why do you consider it a bother to other people? It's an MMO, so playing with other people is a normal thing to do. It's also not like you're necessarily the only one getting something out of the run, so it never hurts to just ask or even announce that you are running something and see if other people want to join.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.