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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Alucard135 View Post
    Yet, you can get the entire set in 3 days as opposed to 15 weeks.
    Provided you've done all the relic steps up until that point. Before the pagos nerf, that was taxing.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nora_of_Mira View Post
    tome gear, crafted gear, Alliance gear, and recently, Eureka gear. you dont have to suffer RNG if you dont want to.

    Do you really think stats are the only reason one wants gear from normal raids? Come on now...


    That is also one of the worst defenses of a system. Just do A,B,C doesn't change the fact that D is fundamentally flawed.
    (3)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I've talked about the page solution before, but slightly different so stick with me here:

    Under what I was proposing, all floors drop pages just like Savage raids. However, I would suggest that the pages are used to exchange for the items that drop in raid, and are dropped to your inventory after every clear with the restriction that you can only exchange pages from a floor if you have not already received a loot drop from that floor that week, and if you exchange pages for, say, a shaft, you now are locked out from rolls on floor 4 for the rest of the week. The system might be more complicated to digest at first, but would allow Square to not have to alter too much of the current system while adding in a sort of pity timer to drops. Say if you've fun floor 4 10 times and didn't get your drop, for example, now you've still got that shaft you needed without having to still keep running and hoping RNG favors you this time.
    (0)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I am curious what was the reason why they made it that way in the first place?
    (0)

  5. #5
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Let me get minions and cards this way, too.
    (0)

  6. #6
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    I want, no need this so bad. As it is, you either have to discard any raid items you don't absolutely need or you need extra retainers. And I only have 2. There's no reason in my mind the raid stuff shouldn't at least be in the currencies instead of inventory, and having the all pupose token would make things just so incredibly better. At it's current state, raid items feel like nothing more than a gimmick to force player to run raid hundreds of times.
    (3)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Endeleon View Post
    I want, no need this so bad. As it is, you either have to discard any raid items you don't absolutely need or you need extra retainers.
    Lets be honest, this is the real reason every normal raid has 7 currencies attached to each iteration. I have a retainer for nothing but currencies that don't go into the "currency tab".
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I think normal raids should work similar to savage raids (and savage should be changed slightly to be less wonky).


    Go in, do your fight, get an individual token and a chest for the raid. Chest has ~2 pieces of gear from that fight and any ancillary things like orchestrion rolls, minions, whatever.

    You only get one token per week, and you only get one piece of gear per week (similar to how alliance raids work, where you can do it multiple times to get a piece of gear you actually want and not see 5 belts drop and go "wtf???", or you can say "eh, I dont care enough, got my token") but having done the fight doesnt lower anyone elses reward possibilities if you run it ahai , and doing fights later in the tier doesnt reduce your rewards for earlier fights.

    Each raid in the tier gives the same tokens. While current, it would give something like "Deltascape Medal" or "Sigmascape Token" or "Alphascape Credit". Some named thing. When the raid isnt current, all its tokens, in currency and further dropped become "Stormblood Credit" which can be spent on any of the previous vendor pieces.

    If 14 ever itemized horizontally (making secondary stats useful and giving people 6 months worth of gear with different stat weights they had to spend some amount of time figuring out how what was best and not just 2 different pieces each ilvl where one is CLEARLY better), you could keep multiple sets of tier tokens 'current'.
    (1)

  9. #9
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Barraind View Post
    I think normal raids should work similar to savage raids (and savage should be changed slightly to be less wonky).


    Go in, do your fight, get an individual token and a chest for the raid. Chest has ~2 pieces of gear from that fight and any ancillary things like orchestrion rolls, minions, whatever.

    You only get one token per week, and you only get one piece of gear per week (similar to how alliance raids work, where you can do it multiple times to get a piece of gear you actually want and not see 5 belts drop and go "wtf???", or you can say "eh, I dont care enough, got my token") but having done the fight doesnt lower anyone elses reward possibilities if you run it ahai , and doing fights later in the tier doesnt reduce your rewards for earlier fights.

    Each raid in the tier gives the same tokens. While current, it would give something like "Deltascape Medal" or "Sigmascape Token" or "Alphascape Credit". Some named thing. When the raid isnt current, all its tokens, in currency and further dropped become "Stormblood Credit" which can be spent on any of the previous vendor pieces.

    If 14 ever itemized horizontally (making secondary stats useful and giving people 6 months worth of gear with different stat weights they had to spend some amount of time figuring out how what was best and not just 2 different pieces each ilvl where one is CLEARLY better), you could keep multiple sets of tier tokens 'current'.
    Working in something like that for non savage raids would be great. IMO the normal versions of the raids are never BIS when they're added and generally the gear mainly acquired by players that either play more casually and don't do savage or players that have leveled multiple jobs and just want to keep the gear on the jobs they play less often up to a relevant level for current content. It could also be helpful to players that decide to transition to using a different job as their main.
    (1)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I get why they do things the way they do, but I continue to feel that anything that works as a currency should not take up inventory. I would think additional sub menus for each expansion in the currency tab would be all that's needed to accomplish this, but perhaps it's more complicated than that?
    (2)

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