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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Evogolist View Post
    I said this in another thread, but I guess I'll say it here too. It's painfully obvious to see that the framework for BLU to be a normal job is there. Job Quests requiring you to go learn certain spells in order to progress, needing a party to acquire said spells, because said spells are locked in dungeons with a horrible RNG learning rate. All they would need to do is force BLU to go out and acquire any particular spell every 5-10 lvls (increase the learning rate of said spells of course) and the only excuse ppl would have for not having their tool kit in DF and Raids would be what we have now, players that just didn't care in the first place.
    And it wouldn't be hard to get a good spell baseline. They've already got the structure, they just need to add more spells to the learn requirement.

    Lvl 10 quest: Learn Blood Drain, Ice Spikes, Bomb Toss, Toad Oil, Sticky Tongue
    Lvl 20 quest: Learn Bristle, Final Sting, Acorn Bomb, Self Destruct, Mind Blast (your first AoE)
    Lvl 30 quest: Learn Bad Breath, Flying Sardine, Faze, 1000 needles
    Lvl 40 quest: Learn Peculiar Light
    Lvl 50 quest: Learn Drill Cannons, Glower

    There. You now have a decent ability base that can do any dungeon. The only dungeon required is Aurum Vale, and Tam Tara for your first AoE.

    This completely negates the argument, "They can't be relied on to know spell X, Y, Z". You force it. If you want to participate in the Masked Carnivale, you learn those spells at a minimum.

    What about all the invulnerabilities mobs have? Easily fixable as well. BLU spells are similar to a copy of the mob spell. Just allow the debuff to stick but not do anything. BLU Petrify adds the debuff but doesn't petrify the mobs. You can play with however long the debuff lasts for balancing. If it were me, it's be similar to a buff like Slash Resistance down where it sticks on the mob for a while. That would also help BLU's lowered damage.

    Imagine actually having use of Petrify and four or so casts of Drill Cannons. Would that make BLU OP? Yes. Wasn't that the point?
    (8)
    Last edited by Deceptus; 01-24-2019 at 07:05 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]