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  1. #1
    Player
    Sieben79's Avatar
    Join Date
    Jul 2016
    Posts
    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    Bluemage would be overpowered if it get a approximate weapon like the other Jobs at this level. Bothers me to walk around with a iLvl 130 weapon with 1 attack damage like the starter weapon.
    (1)

  2. #2
    Player
    Whanext's Avatar
    Join Date
    Dec 2013
    Location
    MA
    Posts
    48
    Character
    Angelic Heliodess
    World
    Diabolos
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sieben79 View Post
    Bluemage would be overpowered if it get a approximate weapon like the other Jobs at this level. Bothers me to walk around with a iLvl 130 weapon with 1 attack damage like the starter weapon.
    The thing is that it needs to be overpowered if it stays as solo job
    (12)

  3. #3
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Sieben79 View Post
    Bluemage would be overpowered if it get a approximate weapon like the other Jobs at this level. Bothers me to walk around with a iLvl 130 weapon with 1 attack damage like the starter weapon.
    That kind of is the point of this thread. Outside of the Carnivale, there's not really much of a purpose for a job that had been touted as 'designed for solo'. That's my whole disconnect with it. It's woefully underpowered for a solo job, when even after you collect all the spells, you STILL can't really do much of the lvl 50 content as this so-called solo job by yourself. It needs to be overpowered as it is right now, otherwise what exactly is the point after you collect your spells? If you can't go into the DF, if you can't do MSQ, if you can't even take it into PoTD, then there's literally no point to the job after you have your spells and finished off the Masked Carnivale. You can't even meld anything on the artifact gear.

    I'm bothered that this limited job is restricted from even being fun once you get your spells and finish the Carnivale. Repeating an entire dungeon run for one spell that has a limited chance of even learning for the 20th time, while being limited by your own very low potencies and spells that don't even work on the boss is not fun when you have to do it past the third time (hello Mind Blast, Glower). At the very least if it was overpowered, you'd have a realistic chance of actually going into almost all Level 50 instances using your own strats and spells to get through it without needing the requirement of a level 70 or other party members.

    So now we wrap up to my original point: the devs hyped up something that just wasn't true and/or over-exaggerated to the point that it was insulting upon release. As it is right now, there's no reason at all why BLU should have been restricted as is. It's far too weak to really 'too strong' as was insinuated multiple times by the devs.
    (14)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,973
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sieben79 View Post
    Bluemage would be overpowered if it get a approximate weapon like the other Jobs at this level. Bothers me to walk around with a iLvl 130 weapon with 1 attack damage like the starter weapon.
    They have a higher int coefficient to try and compensate, but they lowballed it. It definitely needs to be increased just so that its filler spells aren't so horrifically weak.
    (3)