For the longest time, I’ve taken a wait and see approach before BLU dropped – then when it did, I wanted to wait a week and give it a legitimate try before I gave it any real thoughts. Now that it has been a week and I have gotten it up to level 50, I think the problem with BLU is the dev team themselves. And here’s the problem with that – the devs insisted through the LL that BLU was supposed to be designed for solo content, but the literal only solo content is in the Masked Carnivale. Sure, players can unsync and run through some of the ARR solo dungeons, but for those level 50 instances, that just isn’t happening in a lot of cases. And what is bugging me the most is that the devs outright advertised this as being designed for solo.
In what way?!
You can’t farm primals solo – you’d need a party because your potencies are just far too low to be effective. A good chunk of the most interesting skills in your spellbook just flat out don’t work on the bosses. So how in the world is this designed for solo play, when literally all you guys have done was add in two minigames (gathering spells and the Masked Carnivale), but is otherwise unless even in the ARR endgame dungeons because your potencies are so low, even at ilvl 130?
You guys really say up there and insinuated that BLU would be this heavily OP job, thus restricted it from normal party comps – but there isn’t really a single thing OP about this job. 1000 Needles loses its effectiveness around the time you run through Cutter’s Cry, to the point where it’s just more effective to use other spells if you have them.
So I’ll add my voice to the chorus of other players with a caveat: since you clearly have a different definition of what overpowered means, Devs, maybe you should…oh I dunno, actually make the job OP like you advertised it to be for solo runs, or allow it to join duties like normal. From the information provided thus far, and from what is currently available, BLU is limited in the sense that it’s almost…useless. Even for just having fun runs, it’s like, what’s the point?
If you were so afraid of it being so OP, why in the world did you limit the potencies to the 100-130 range? Most players who are currently trying BLU have already fought the Hard Mode of all the primals when they were going through ARR – so why in the world could players not feasibly use our spells to challenge these primals solo? Rather than just hyping players up to having this amazing solo job that was supposed to be ‘too hard to balance’, you just gave us a huge mini-game that will require some party play – a direct opposite of what you guys had been preaching over the last couple months.
Either follow the hype that you’d clearly been preaching and actually make it OP – as in raising the potencies, allowing half our spells to actually work outside of the Carnivale, and making it feel like it’s this wholly amazing job that you got people excited for back at the fanfest – or quit lying about it being designed for solo play (Masked Carnivale does not exactly scream solo job) and make it available for the DF/MSQ up to whatever the stopgap level is (currently level 50).
I realize this may not be a popular opinion, and that’s fine, everybody has different opinions – I’m just here sharing my own.