There is a factor that is being used more and more every time, and on which one is more dependent the day to day, the RNG or the luck, whatever you want to call it.

From the beginning, all Primal mounts could be obtained by drop, or by tokens every time you win the Primal, today the primals of ARR can be solo done unsync, which were released with Heavensward, can still be a challenge for some players, and it is true that the Stormblood are not much more difficult nor by the way.

But the real problem is that the game is completely dependent on the RNG factor for a long time. Today you can find people who got their first mount from Tsukuyomi, for example, in their second or third run, while others have had to fight and win up to 99 times to get access to the mount. Personally I'm going to talk about my case, because in general view, I think I have enough "bad luck" or maybe my RNG has the same value as a plastic coin.

Just today, after defeating Suzaku for 99th time, I got the opportunity (now I must wait for the patch where you, SE, implement the trade-in option) to have the Primal saddle, and with this add up to 9 saddles obtained in the same way, overcoming wipes, people with bad attitude, and parties with good people, you can find everything.

I've been playing for many years, and every day it's harder to find energy and motivation to keep progressing in the game.

Palace of the Dead was added time ago, with limited items obtaniable just by luck, the formula was repeatead again with Heaven on High, including the rewards for RNG, and you also did the same with Eureka and the generation of random statistics by RNG again.

Now, with the Blue Mage, you have created a limited class that depends COMPLETELY on the luck / RNG factor, seeing people who already have all the spells learned in less than a day, and I completed more than 25 runs to Tam Tara and still don't learn Mind Blast, and I'm pretty scared to try to get all of them.

It's a real shame that all the content that is being generated, depends more and more on the luck factor, than on the dedication and time that must be sacrificed to feel fulfilled to get in the form of reward all the effort.

Thank you SE for the effort and work on this game, it's really awesome, but it really needs a rework.