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  1. #11
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,530
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Wouldn’t the easier solution be to load up your ffxiv playlist of mp3s?
    PCs and PS4s can both do this.
    (0)

    http://king.canadane.com

  2. #12
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    I dont dislike the idea, but the musics of the orchestrion are compressed to very low quality so it would be (another) waste of dev time when players can just use winamp or something to listen to the normal quality.
    (1)

  3. #13
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    it might have something to do with the way music is coded for this game since 1.0 that makes a portable (even client side) orchestrion not possible, but i do hope in the future, when they do have to fix the code that it can be possible, but i think that would be a long while off yet.
    (0)

    Sometimes you just got to have Some fun

  4. #14
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Considering FF15 pulled it off, I can't see how it isn't possible for FF14.

    Though I don't think there's an ever present need for it, either.
    (0)

  5. #15
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    It would be cool if a portable Orchestrion allowed us to customize individual instances of music too. Like for normal battles play this song, for FATE combat play this other song, for mounts play this song, background music during the day this here song, during the night this other song, etc and not just be a basic music player.
    (0)
    A true paladin... will sheathe his sword.

  6. #16
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Brightamethyst View Post
    "We don't have the tech" always seemed like a fishy answer to this. We know they can change the music individually, they do it all the time with mounts. I'm sure there's some reason they can't or don't want to do this, but "the system can't handle it" is probably not accurate.
    Its always been fishy to me too. The technology already exists, surely the code looks something vaguely like.

    var zoneBGM
    var mountBGM

    if (mountWithBGM = true)
    BGM = mountBGM
    else
    BGM = zoneBGM
    Why can't mountBGM be replaced by MP3Choice?

    Quote Originally Posted by Freyt View Post
    Considering FF15 pulled it off, I can't see how it isn't possible for FF14.
    Actual excuse aside, this isn't a reasonable response. They are two completely different games, with two completely different code bases.
    (0)
    Last edited by Lambdafish; 01-23-2019 at 05:46 PM.

  7. #17
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    I think it's just coded in a way that is either you have music turned on and it's specifically set or you can turn it off, there is no in between with it. Let's say a portable orchestrion was an option, imagine loading in to an area with hundreds of players each one listening to something different, now that could cause unnecessary loading issues and who knows if the server deserves to actually handle it to begin with (other things are a priority I'd say). As mentioned, it's probably much easier to just have a playlist in the background through a media player instead.
    (0)

  8. #18
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kurando View Post
    I think it's just coded in a way that is either you have music turned on and it's specifically set or you can turn it off, there is no in between with it. Let's say a portable orchestrion was an option, imagine loading in to an area with hundreds of players each one listening to something different, now that could cause unnecessary loading issues and who knows if the server deserves to actually handle it to begin with.
    If there are 10 players, each on primal mounts, thats 10 different BGMs going on at once. That is client-side information so shouldn't affect loading times.
    (0)

  9. #19
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Please tell me I'm not the only one who thought of this when seeing the title.
    (0)

  10. #20
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lambdafish View Post
    If there are 10 players, each on primal mounts, thats 10 different BGMs going on at once. That is client-side information so shouldn't affect loading times.
    Those are fixed BGMs though linked to the mounts, a portable orchestrion would have multiple pieces of music which would vary greatly amongst what each player has in their playlist, that's potentially a lot of information to handle regardless of it being client side or not. There is a reason the current orchestrion is limited to certain areas.
    (0)

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