It isn't restricted to FCs now and hasn't been since early ARR. That isn't even relevant at this point. The housing system we have now is what we have and a lot of people want it to be better. That means more houses. What in the world do you possibly not understand here? Improving it does not mean going backwards.
Early ARR? Personal houses were added shortly before 2.4. Check your facts. You go and try to find me threads regarding your "underlying problem" pre 2.4 (good luck with that). This situation has only gotten progressively worse as they added more wards to compensate for personal houses that have also progressively been made cheaper to purchase. If you cannot understand that, you don't understand the concept of supply and demand.
Mid-late ARR then, my apologies. Regardless it has been a thing for a long time. I'm not entirely sure what point you're trying to make though. Seriously, I want to understand. But if there's a method to your madness I'm not seeing it. I wish I could say you are a troll, but you've been spouting this stuff for a long time and I think you genuinely believe it lol
They should just let apartments be upgradeable Animal Crossing style, to maybe the size of a Small house. Maybe even in between Small and Medium. Similar-ish to what someone said here. Could even add a cool patio thing, who knows. Also add more wards of course, more houses = less people not having them. But I feel like this would fix the major issue of housing, a compromise for instanced housing and non-instanced housing. If people really wanted a house and there were no plots open, they could get an apartment and work on upgrading it.
I think in a perfect housing world, they would have a few wards be FC only and a few be personal only. Also have whole purchasable wards (not counting towards the public ward limit) that FC's can have all to themselves. FC members could have their individual house and it'd be a neighborhood of just your friends and FC mates. This would obviously never happen, but the idea is really cool. Wards/Neighborhoods are such a neat idea that work out really well when you actually have a house. The problem is actually getting one in the first place though, it's an awful experience to try and get your first house at the moment.
Honestly, if a house is used "properly" is subjective. There are tons of ways to enjoy housing and some people will feel one way is ok and others won't. Personally, I feel like if you just want a cheap teleport and MB access but don't want to decorate...why not just get an apartment? As far as submarines, gardening and airships go... I feel like this is just an altogether broken aspect of the game in the first place. Most FCs aren't going to share those items with every person in the FC which then leads to people who really want to craft certain things or have access to those items for whatever reason to make their own FC which is super boring if you don't want to manage it. My friend and I have our own FC for this very reason - we want full control over airships, submarines, gardening, buffs, etc. But we have no desire to keep up with an FC so we just keep it locked to our small friend group. Which is sad, honestly, and I wish they would just let anyone do that on their own or at least make it possible to get those items in some other way as well. I'd really like to join an active FC without having to manage it myself but unfortunately, having access to those things is more important to us. Actually, it occurs to me that perhaps some people may just have a second service account for this reason - to be on an active FC on their main but still enjoy those aspects. Hm. Well, in that case I couldn't even blame them for that. Pfft.
I'm fully aware that you know it's not against the rules. But you want to MAKE it against the rules. There's no way to enforce it. SE can't do that without punishing people living together playing the game under one roof and the problem is so small that it's not worth ruining the experience of all the people who share a household. Many, many husband and wives play this game together.
And, no. I don't think there's much of a reasonable way to fix the housing situation without making it instanced in some capacity. Is it POSSIBLE? Yeah, sure. But not practical for SE. They would need to add wards until there are enough for the active player base on each server. But, this would fluctuate and leave sparsely populated wards.
I think the best solution would be as Brynne mentioned where they would make a combination of wards + DECENT instanced housing. But if SE would ever do that, I have my doubts. They could have done it forever ago and I thought that's what apartments would be (and well, they are in a way but not implemented well). So...who knows.
.....Why not just let apartments be able to be as large as large sized housing? I don't see any reason to restrict it. I have seen some very large apartments/condos in real life.
Last edited by Mikki; 01-24-2019 at 12:47 PM.
「Life is such a fragile thing…」
Only you guys are mentioning punishing people who live together. I never once said, or implied that. I've clearly said what I meant, and that I don't mean for them to just vet every service account then compare them to all existing account. That's just ridiculous. I've already said how they could possibly handle it
Because then the only reason to get a house would be to have a front yard? It would totally ruin what makes owning a house special. And lets be real if they add large size apartments then people would just complain about not having a yard too. The same people who want to scrap wards all together and just want completely instanced housing for some reason. I seriously can't understand why people are against adding new wards. I can see from SE's reasoning because of server space and stuff, but a player not wanting more housing without having to totally rework everything is just silly.Originally Posted by Mikki;
Not everyone wants that yard, or to be able to garden, or to feel part of a neighborhood. Then there are others who want to feel like they do live in a neighborhood and would buy those houses over a large apartment if they could get one.
I don't understand why you think a large apartment would ruin anything when our house interiors already are instanced as it is. They don't load until you're ready to enter.
Options are generally a good thing. Let people get something that best fits what they really want.
The argument against new wards comes from it both not solving the problem on high pop worlds where demand will continue to outstrip supply and by creating a new problem in its place - mostly empty wards on lower pop worlds when players who want that neighborhood feeling want to be seeing other players with houses in their ward, not a series of empty plots. If SE could expand the wards dynamically on a world by world basis so only worlds that needed more wards would get them, the objection to wards would mostly go away.
Instanced housing solves the issue of dynamic housing expansion and could even let players own multiple houses without impacting the ability of other players to buy their first. Leave the wards in place as a prestige system for players to fight over ownership at premium prices while guaranteeing every character one instanced house if the player wants their character to own a house.
Last edited by Jojoya; 01-24-2019 at 03:47 PM.
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