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  1. #1
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Blue Mage needs a set of real off-gcds to begin with to become an actual, properly playable job. The Primal Skills are some of the better animated abilities Blue Mage has, but the role they occupy in the rotation as filler spells to weave in makes them feel like they lack impact. A lot of the currently very situational or borderline useless Blue Mage spells could be retooled into off-gcd skills, while the Primal abilities would probably benefit from being more mechanically involved (they are effectively the closest thing BLU has to skills like Verholy, Verflare, Foul or Summon Bahamut in terms of having that "ultimate spell" flair). Blue Mage would need more interaction between gcd skills too if it was to become a real class (maybe making its dots worth maintaining would help, as right now the only one that is a potency gain to keep up is Song of Torment). The current form of the class is severely lacking in mobility and would struggle with any movement phases in Extreme or Savage (even off-guard has a cast time). Blue Mage needs a Limit Break 3 animation and the ability to LB in general... this could be ultimate Blue Magic skills of old such as Grand Delta from FF6 or Shockwave Pulsar from FF8. Ultimately though, I don't think a retooling of Blue Mage as a real job would have all currently existing 49 skills survive the transition, some of them are pointless or overlap with each other too much, and the class currently has more skills than even level 70 classes (though its a very quantity over quality situation), so a lot of them would probably need to be deleted, and maybe they can make room for more famous Blue Magic skills such as Goblin Punch and Magic Hammer.
    (0)
    Last edited by RadicalPesto; 01-22-2019 at 05:53 PM.

  2. #2
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Let's face it, the Carnivale should never have seen the light of day. It depresses me to heck when the developers forget this is an mmo.
    A lot more of the Blue Mage skills should have been open world.
    If they wanted all Blue parties, then the class should have been able to properly diversify at level 50.
    But, the biggest gripe is the level cap. This limited class feature is simply an awful idea. What exactly is the point?
    The only thing I can think of is the lack of resource or motivation to produce a fully complete new class - and that is worrying.
    (6)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Teraluna View Post
    Let's face it, the Carnivale should never have seen the light of day. It depresses me to heck when the developers forget this is an mmo.
    Ehh...

    There's nothing inherently wrong with having solo content in an MMO. Having different content helps satisfy more players and brings diversity for those that play multiple types of content.

    Unless you mean to suggest that being an MMO must have everything require large groups of people? Every MSQ needing 24 people? How many people should it take to craft a bolt of cloth?

    At best, I could have seen Carnival being sort of like PotD/HoH with the option to go in with a group (With encounters being scaled appropriately) but it's not the end of the world that it's solo content. In fact, I dare say there's a considerable number of primarily solo players in the game that loved the idea of having some solo centred content added (Since, solo players do still play MMO's, due to the continuous updates, large worlds and multitudes of ways to advance their character that the genre offers over offline games)

    The only thing I can think of is the lack of resource or motivation to produce a fully complete new class - and that is worrying.
    Yeah... It honestly comes off as BLU was something they just rushed out to stop people asking for it, rather than creating it because they wanted to put it into the game.

    The fact they suggested that more limited jobs would come in the future worries me a lot. As it will mean they'll churn out more half baked classes and just stick them in the "Limited Job" role for reasons I don't honestly know...

    It's also strange that they do this now, when there's also an expected 2 new full jobs coming with Shadowbringers. Which, if true, means that they are in fact still able and willing to create new full jobs, but chose not to for BLU.

    But yeah, the future is what I'm most concerned with. The future of BLU and the future of all the other classes they might be planning to make Limited for no reason other than to half-ass them. BLU has the potential to be a fun and unique job with its own side content built in through spell collections and playing around with OP skills in irrelevant content. There might be other jobs that they intent to make Limited that could also be super fun (Beastmaster comes to mind for example)
    (1)

  4. #4
    Player
    Fal_Kearst's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    41
    Character
    Fal Kearst
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Blue Mage makes me happy.
    (1)
    REDNESS

  5. #5
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Mito123 View Post
    Every since beta was released in ps3 I was hoping one day blue mage might be introduced to the game. I always wanted to main it and Everytime I mentioned it to my friends everyone would say it will never happened stop dreaming. Then SE announced blu mage and I got excited my dream to finally be realistic. Then I saw the Livestream and heard about the restrictions it had and could not main it. Yes I frowned but then I kept thinking and maybe I might like it so I stayed open minded. January 15 came logged on ffxiv and started playing Blu and I loved how fun it was and how everyone was interacting. Then after a few spells later and levels later I found out how weak I was hitting to enemies and how underwhelming the job was. Even though I kept open minded maybe level 50 is good. Once I got to 50 and completed unlocking ever spell and carnival I was not impressed. I still felt underwhelming and I had nothing to do. That is when it hit me like a ton of bricks. Blu mage is a true gimmick, a mockery, a waste of content. It's just sad how there is so many limitations to a job that is weaker than other REAL JOBS at same levels. Honestly I believe Blu should just be a real job. Tank stance is a joke, white wind is stupidly strong for no reason and you have spells that kill yourself which makes no sense. I understand they wanted to make it feel like a real Blu job but it can't be done. Well... It can be done by learning spells in the open world and making duty finder restrictive on what spells you have in order to use it. But I highly doubt they would do that. Not that they can't it's just I don't feel like my wishes would matter to them. I'm not purposely writing this to bash on SE but I'm just more sad how blue mage became a job that just stands in the side lines. I wanted to main it and play with my friends because after all Ffxiv is a mmorpg. I don't understand this solo content when Ffxiv is not a single player game.
    Single-player games can have multiplayer content (e.g., Dark Souls) and vice versa: just look at the bevy of solo/solo-able content in The Secret World, Star Trek Online, Elder Scrolls Online, and, you guessed it, FFXIV. For the vast majority of MMORPG players, solo play is actually the default mode of play, even if they prefer playing with friends/other players, and then there are those, like me, who actively prefer to tackle content either by ourselves, or in temporary cooperation with other players (think S-ranks). The notion that just because this is an MMO that all content should be funnelled into the Duty Finder would work at cross purposes to SE's aim of attracting a broad base of players who all enjoy the game for different reasons.

    Leaving that aside, though, I share your sentiments about BLU... But just for the wrong reasons (for me, it's not solo-focused enough).
    (1)

  6. #6
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    When it was announced that Blue Mage would be a limited class I was disappointed but it's already apparent that the Devs have a hard time balancing the current classes at this time.

    So I stayed open minded when they made it sound like it was going to be a broken class that would allow me to use crazy spells in end game content, like they were pitching how Doom could work on Raid bosses during Fant.

    Once I got to end game 50 content, these bosses are pretty resistant to a majority of spells and so are quite a few trash mobs.

    Basically I was open to the idea of Blue Mage being the Game Genie of older content and found myself very disappointment in that regard as well.
    (3)

  7. #7
    Player
    Hashiram's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    16
    Character
    Yukio Kisaragi
    World
    Malboro
    Main Class
    Samurai Lv 70
    So where is the thread where we ask SE to make BLU a main job because I don’t want to give up hope!
    (2)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    After looking at what BLU, it would have made a cool DPS caster. It would have also been easy to make it about hunting spells and let it join DF. Level 1 trait would give xp bonus from open world mobs. The job quest would be go learn a certain set of spells and you couldn't "unlock" DF role until you had those spells equipped for your current level.

    Then the combo system would be fun like Petrify > Drill attack, Ram Voice > Dragon Voice, Bad Breath > Aqua Breath. Basically debuff for a starter then clear away for greater potency.
    (0)

  9. #9
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    The fundamental problem isnt BLU itself its the fact that so much of it is tied to RNG in old content rather than making anything really new s.o its "limited"

    BLU is invested in running old content and instances to get moves.
    If they do Puppetmaster or something similar it will be tied to gil or some random currencies that you have to farm endlessly to get the best moves or sets (item drops) to craft like in FFXI you could get models off the MB for that particular bit of instanced content.
    Just wait and see Beast master is going to be beast tribes for ffx type monster arena and if they do something like Corsair or Gambler proper its gonna be MGP farm.

    Instead of giving us viable raid jobs particularly dps that the community wants its gonna be this kinda thing chopped up once a year getting updates.
    (2)
    Last edited by Lubu_Mykono; 01-23-2019 at 02:18 PM.

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