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  1. #1
    Player
    Mito123's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Archmage Myst
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80

    Blu Mage makes me sad

    Every since beta was released in ps3 I was hoping one day blue mage might be introduced to the game. I always wanted to main it and Everytime I mentioned it to my friends everyone would say it will never happened stop dreaming. Then SE announced blu mage and I got excited my dream to finally be realistic. Then I saw the Livestream and heard about the restrictions it had and could not main it. Yes I frowned but then I kept thinking and maybe I might like it so I stayed open minded. January 15 came logged on ffxiv and started playing Blu and I loved how fun it was and how everyone was interacting. Then after a few spells later and levels later I found out how weak I was hitting to enemies and how underwhelming the job was. Even though I kept open minded maybe level 50 is good. Once I got to 50 and completed unlocking ever spell and carnival I was not impressed. I still felt underwhelming and I had nothing to do. That is when it hit me like a ton of bricks. Blu mage is a true gimmick, a mockery, a waste of content. It's just sad how there is so many limitations to a job that is weaker than other REAL JOBS at same levels. Honestly I believe Blu should just be a real job. Tank stance is a joke, white wind is stupidly strong for no reason and you have spells that kill yourself which makes no sense. I understand they wanted to make it feel like a real Blu job but it can't be done. Well... It can be done by learning spells in the open world and making duty finder restrictive on what spells you have in order to use it. But I highly doubt they would do that. Not that they can't it's just I don't feel like my wishes would matter to them. I'm not purposely writing this to bash on SE but I'm just more sad how blue mage became a job that just stands in the side lines. I wanted to main it and play with my friends because after all Ffxiv is a mmorpg. I don't understand this solo content when Ffxiv is not a single player game.
    (27)

  2. #2
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    You're not the only one with these sentiments. Blue Mage makes me feel blue, too.
    (12)

  3. #3
    Player
    GrenGarm's Avatar
    Join Date
    Nov 2018
    Posts
    91
    Character
    Babou Theocelot
    World
    Cactuar
    Main Class
    Machinist Lv 73
    Quote Originally Posted by Mito123 View Post
    Every since beta was released in ps3 I was hoping one day blue mage might be introduced to the game. I always wanted to main it and Everytime I mentioned it to my friends everyone would say it will never happened stop dreaming. Then SE announced blu mage and I got excited my dream to finally be realistic. Then I saw the Livestream and heard about the restrictions it had and could not main it. Yes I frowned but then I kept thinking and maybe I might like it so I stayed open minded. January 15 came logged on ffxiv and started playing Blu and I loved how fun it was and how everyone was interacting. Then after a few spells later and levels later I found out how weak I was hitting to enemies and how underwhelming the job was. Even though I kept open minded maybe level 50 is good. Once I got to 50 and completed unlocking ever spell and carnival I was not impressed. I still felt underwhelming and I had nothing to do. That is when it hit me like a ton of bricks. Blu mage is a true gimmick, a mockery, a waste of content. It's just sad how there is so many limitations to a job that is weaker than other REAL JOBS at same levels. Honestly I believe Blu should just be a real job. Tank stance is a joke, white wind is stupidly strong for no reason and you have spells that kill yourself which makes no sense. I understand they wanted to make it feel like a real Blu job but it can't be done. Well... It can be done by learning spells in the open world and making duty finder restrictive on what spells you have in order to use it. But I highly doubt they would do that. Not that they can't it's just I don't feel like my wishes would matter to them. I'm not purposely writing this to bash on SE but I'm just more sad how blue mage became a job that just stands in the side lines. I wanted to main it and play with my friends because after all Ffxiv is a mmorpg. I don't understand this solo content when Ffxiv is not a single player game.
    Don't listen to the trolls. You're right to express yourself and I agree with you. BLU is a massive disappointment and a waste of dev time in this current iteration.
    (21)

  4. #4
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    You aren't alone, man. Plenty of people are unhappy with the implementation. Up until about a week before the release I was under the impression it was going to be a solo class with the Masked Carnival functioning as a way for Blue Mages to earn skills from toned down primals so they could be...ya know...solo'd. Then we got a list of where we'd be acquiring our abilities and my heart sank. I solo, that's how I play the game, no FC, just use duty finder to stay geared up to a certain point. This locks me out of all of that. For some reason you can't even use squadrons to learn Glower so you can at least get to the Masked Carnival. It just feels mean spirited and ill thought out.
    (14)

  5. #5
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    I get your point,

    From what i've seen of blue mage which isn't much because I refuse to play it, blue mage is a test bed.

    I feel the game devs aren't brave enough to give their playerbase a firm NO when it comes to jobs, and blu is the beta to see if they can pass off a gimmick as a job to satisfy those people, I love blue mage but this version is a travesty mainly because it doesnt fit into the gameplay or world, at least not in a smooth way. For devs that always mention resources are tight the introduction of blu feels like a slap in the face because although we have 2 more jobs coming it could be 3 if those precious resources weren't wasted on blu(yeah, I dont consider blu a true job)

    What irks me the most is the term "limited job" that just exudes laziness, it tells me before anything else that its an incomplete project.

    The crazy part is I can envision a blue mage that could work in the system and could still be true to itself, it would take work, alot but it's possible to make a true job out of it.

    Why didn't they make it so blue has to go out and collect its arsenal then turn around and place those abilites into either a dps, tank or healer rotation? It would be such an amazing way to build a job. Sure, some would say "thats too hard", oh well, it's not for you then, they had the chance to make a job that would evolve with patches, more abilities, more styles, but instead you got a gimpy, weak mage that plays by itself.

    yes, i'm salty over this job, because it could signal a sign that these broken jobs are the future and I hate that thought, but when I login and see "try our FIRST limited job" that raises question, I know it sounds wrong.....but I want blue mage to fail, I want it to flounder because imo it may work out better like that in the long run.
    (5)

  6. #6
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Yeah... I was hoping since the job was locked out of DF I could go in by myself and use all my OP skills to solo the dungeon. Turns out BLU can't solo or join DF because they're just that bad. Not being able to go in to get carried by my NPC squadron was an extra disappointment.

    Maybe SE will improve it by giving us WEAPONS WITH STATS, better potencies, stronger CC, less RNG for the more valuable skills... there's a whole lot they can do to improve BLU, I just hope they do something. It's current iteration is a disappointing gimmick at best.
    (4)

  7. #7
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    i think you've all underestimated how much importance the devs place on balance between jobs in this game. BLU in its current iteration would be a nightmare to fit into the mould so they just said let's not try to fit in there and have it as a separate thing.
    (0)

  8. #8
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by DrWho2010 View Post
    i think you've all underestimated how much importance the devs place on balance between jobs in this game. BLU in its current iteration would be a nightmare to fit into the mould so they just said let's not try to fit in there and have it as a separate thing.
    Not at all. Actually its pretty close to being balanced now, and the rest of it is just making enemies immune to broken effects. This is actually really, REALLY bad excuse anyway.
    (6)

  9. #9
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DrWho2010 View Post
    BLU in its current iteration would be a nightmare to fit into the mould so they just said let's not try to fit in there and have it as a separate thing.
    It really wouldn't.

    It has all of 3 skills that would require major changes (White Wind easily solved by giving it a large CD, 1000 Needles easily solved by putting a minimum level requirement that makes sense for its DPS and moving the mob that teaches it appropriately and Mighty Guard which could be easily solved by reducing the numbers on it significantly, or better yet, putting some effort into making it a skill that actually resembles the ability that's been in the series for years...)

    Everything else is just a matter of tuning numbers. Potency up, Off-Guard bonus down. Adjust Peculiar Light's effect or cooldown.

    Finally, make key skills accessible. Easily solved by adding in totems or copy/paste with different visuals for the skills needed to maximize DPS (The DoT from Pharos Sirius and the 3 different CD Primal skills)

    Oh my, such a nightmare!

    It would require doing minimal changes! So hard! Not like the overhauls that are coming to numerous classes in 5.0!
    (7)

  10. #10
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    y'all a bunch of armchair devs lol
    (2)

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