Looking at the different meldable materias I often wonder if this is the final form of materia bonding.

In our current form everyone is gearing to either output more damage or increase HP/MP.

What about materias that have +evasion +parry +block. or the +resist to poision/slow/blind ect ect.

Why didn't they create a system where Materia came in different shapes/sizes and gear was crafted with multiple slots of different shapes/sizes

So we could meld a HP+ a +parry and a +Fire resist on a single piece w/o the threat of breaking the item.

I suppose players could still strive for gear with a variety of attributes, but under current form there is a lot of materia going to waste. No one will risk a double triple meld of a variety of materia over stacked single stat materia.

i.e. +20 str +15 parry +50HP over +20 str +20 str +20 str.